Psychubes





Equipment options · Main stats · Team examples
For Jiu Niangzi, compare Outside the City while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 350% | Reality DMG · DMG |
| Parameter | 3 | if · each · up to · Reality DMG · DMG |
| Reality DMG | +100% | if · each · up to · Reality DMG · DMG |
| Parameter | +200% | if · each · up to · Reality DMG · DMG |
| Parameter | 6 | if · before · Liquor · Penetration Rate |
| Penetration Rate | +100% | if · before · Liquor · Penetration Rate |
| stacks | 6 | if · before · Liquor · Cheers |
| stacks | 2 | if · before · Liquor · Cheers |
| stack | 1 | when · maximum · Bottoms Up · Liquor |
| stack | -1 | if · after · Liquor |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| Parameter | 1 | while · Liquor |
| stacks | 3 | while · Liquor |
| Reality DMG | +60% | Liquor · Reality DMG · DMG |
| Parameter | 1 | Liquor · Reality DMG · DMG |
| Parameter | 2 | Liquor · Reality DMG · DMG |
| stacks | 3 | Liquor · Reality DMG · DMG |
| Parameter | 20% | Liquor · Reality DMG · DMG |
| Parameter | 40% | Liquor · DMG |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | Liquor · Cheers |
| stack | 1 | Liquor · Cheers |
| round | 1 | Tipsy |
| stacks | 6 | Liquor · Cheers |
| stacks | 9 | Liquor · Cheers |
| stacks | 2 | Liquor · Cheers |
| stack | 1 | when · maximum · Bottoms Up · Liquor |
| stack | -1 | if · after · Liquor |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | when · Liquor |
| stack | 1 | all allies · if · maximum · up to · Stats Up · Pos Stats · Counter · Shield · Channel · Liquor |
| Parameter | 4 | all allies · if · maximum · up to · Counter · Shield · Channel · Liquor |
| stacks | 3 | if · maximum · up to · Liquor |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | self · if · at the start · Liquor · Collection of Buffs |
| rounds | 2 | self · if · Liquor · Collection of Buffs |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | self · per · after · Liquor · Sublime Flow |
| Parameter | +3% | up to |
| times | 12 | up to |
| rounds | 3 | up to |
| Ultimate Might | +4% | when · each · maximum · up to · Baijiu and Mayhem · Sublime Flow · Ultimate Might |
| Parameter | +48% | each · maximum · up to · Sublime Flow · Ultimate Might |
| stack | 1 | each · after · Baijiu and Mayhem · Sublime Flow · Liquor |
| Parameter | 1 | after · Baijiu Ladle · Sublime Flow |
| Parameter | 2 | after · Baijiu Ladle · Sublime Flow |
| Parameter | 3 | after · Baijiu Ladle · Sublime Flow |
| stacks | 5 | after · Baijiu Ladle · Sublime Flow |
| times | 3 | per · up to · Liquor · Bottoms Up |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Reality DMG · DMG |
| Parameter | +150% | each · up to · Reality DMG · DMG |
| Parameter | +300% | each · up to · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 90% | each · Liquor · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | self · Collection of Buffs |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | maximum · Liquor |
| Parameter | 1 | maximum · Liquor |
| Parameter | 2 | maximum · Liquor |
| Parameter | 3 | maximum · Liquor |
| stacks | 4 | maximum · Liquor |
| Parameter | 5% | Liquor |
| Parameter | 15% | Liquor |
| Parameter | 40% | Liquor |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | each · Collection of Buffs |
| Parameter | 3 | self · if · up to · Liquor |
| stack | 1 | self · if · up to · Liquor |
| stacks | 5 | self · if · up to · Liquor |
| ATK | Base (Level 1 / Level 30) 259 393 | Insight 1 (Level 1 / Level 40) 432 658 | Insight 2 (Level 1 / Level 50) 697 980 | Insight 3 (Level 1 / Level 60) 1016 1153 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1493 2266 | Insight 1 (Level 1 / Level 40) 2499 3800 | Insight 2 (Level 1 / Level 50) 4033 5666 | Insight 3 (Level 1 / Level 60) 5879 6666 |
| Reality DEF | Base (Level 1 / Level 30) 113 172 | Insight 1 (Level 1 / Level 40) 189 288 | Insight 2 (Level 1 / Level 50) 305 430 | Insight 3 (Level 1 / Level 60) 446 505 |
| Mental DEF | Base (Level 1 / Level 30) 106 161 | Insight 1 (Level 1 / Level 40) 177 269 | Insight 2 (Level 1 / Level 50) 285 402 | Insight 3 (Level 1 / Level 60) 416 472 |
| Critical Technique | Base (Level 1 / Level 30) 382 382 | Insight 1 (Level 1 / Level 40) 433 433 | Insight 2 (Level 1 / Level 50) 484 484 | Insight 3 (Level 1 / Level 60) 535 535 |
| Critical Rate | Base (Level 1 / Level 30) 12.7 % 12.7 % | Insight 1 (Level 1 / Level 40) 14.4 % 14.4 % | Insight 2 (Level 1 / Level 50) 16.1 % 16.1 % | Insight 3 (Level 1 / Level 60) 17.8 % 17.8 % |
| Critical DMG | Base (Level 1 / Level 30) 149.1 % 149.1 % | Insight 1 (Level 1 / Level 40) 151.6 % 151.6 % | Insight 2 (Level 1 / Level 50) 154.2 % 154.2 % | Insight 3 (Level 1 / Level 60) 156.8 % 156.8 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AkEAQSBFQCpQKFEkBC0ULUQmVPAkJCFBMjQCSgE
Level R13+ - Genuinity (Incantation Might/DMG Bonus) Code AkEAQSBFQCpQKFEkBC0ULUQmVPAkJCFBMkUCRRJKAQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.