GachaBuilds
Buling
Wuthering Waves

Buling build

Equipment options · Main stats · Team examples

Your build plan

For Buling, compare Stringmaster while keeping the recommended CRIT Rate / CRIT DMG · Electro DMG · Electro DMG > Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

7 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Stringmaster
Stringmaster(R 1 )
Lethean Elegy
Lethean Elegy(R 1 )
Rime-Draped Sprouts
Rime-Draped Sprouts(R 1 )
Luminous Hymn
Luminous Hymn(R 1 )
+2 options
Cosmic Ripples
Cosmic Ripples(R 1 )
Waltz in Masquerade
Waltz in Masquerade(R 5 )

Echo sets

Rejuvenating Glow
Rejuvenating Glow

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costElectro DMG
3 costElectro DMG > Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Basic Attack > Res. Skill > Intro Skill > Res. Liberation

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hexagram Calls, Lightning Falls

In Shadow Thunder Stirs

Flashing Thunder Spell

Thunder Begets Life

Time Arrives, Evil Declines

Earthly Immortal is Here!

Summon and Smite

Exorcism Spell

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%Damage

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
points25when · Energy

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%when · while · HP · ATK
HP350when · HP · ATK
Scaling / ATK150%when · HP · ATK

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing20%Healing

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks6

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%DMG · DMG Bonus

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.7

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