GachaBuilds
Brant
Wuthering Waves

Brant build

Equipment options · Main stats · Team examples

Your build plan

For Brant, compare Unflickering Valor while keeping the recommended CRIT Rate / CRIT DMG · Energy Regen · Energy Regen / Fusion DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

7 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Unflickering Valor
Unflickering Valor(R 1 )
Laser Shearer
Laser Shearer(R 1 )
Bloodpact's Pledge
Bloodpact's Pledge(R 5 )
Red Spring
Red Spring(R 1 )
+1 options
Emerald of Genesis
Emerald of Genesis(R 1 )

Echo sets

Molten Rift
Molten Rift

Special Echo sets

Tidebreaking Courage
Tidebreaking Courage

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costEnergy Regen
3 costEnergy Regen / Fusion DMG
1 costATK%
1 costATK%
Substats

Energy Regen (Until 250%) > CRIT Rate = CRIT DMG > Energy Regen (Above 250%) > Basic Attack DMG% > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Basic Attack > Res. Liberation > Intro Skill > Res. Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Captain's Rhapsody

Anchors Aweigh!

To the Horizon

Ocean Odyssey

Voyager's Blaze

Trial by Fire and Tide

Applaud for Me!

The Course is Set!

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%each · up to · DMG
Parameter5seach · up to · DMG
times3each · up to · DMG

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20safter · DMG
Scaling / ATK440%after · DMG · Basic Attack · ATK
time1per · up to
Parameter2per · up to

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter42%DMG

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%Shield
HP6.60Energy Regen · HP · Energy
Energy Regen1%Energy Regen · HP · Energy

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack15%DMG · Basic Attack · DMG Bonus
DMG Bonus10sDMG · Basic Attack · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG
DMG30%DMG · Basic Attack
GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.0

More characters