GachaBuilds
Cantarella
Wuthering Waves

Cantarella build

Equipment options · Main stats · Team examples

Your build plan

For Cantarella, compare Whispers of Sirens while keeping the recommended CRIT Rate / CRIT DMG · Havoc DMG · Havoc DMG > Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

12 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Whispers of Sirens
Whispers of Sirens(R 1 )
Rime-Draped Sprouts
Rime-Draped Sprouts(R 1 )
Stringmaster
Stringmaster(R 1 )
Lethean Elegy
Lethean Elegy(R 1 )
+6 options
Luminous Hymn
Luminous Hymn(R 1 )
Cosmic Ripples
Cosmic Ripples(R 1 )
Radiant Dawn
Radiant Dawn(R 5 )
Augment
Augment(R 5 )
Fusion Accretion
Fusion Accretion(R 5 )
Jinzhou Keeper
Jinzhou Keeper(R 5 )

Echo sets

Midnight Veil
Midnight Veil
Moonlit Clouds
Moonlit Clouds

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costHavoc DMG
3 costHavoc DMG > Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT RATE = CRIT DMG > ATK% > ATK = Basic ATK DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Skill > Res. Liberation > Basic Attack > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Illusion Collapse

Dance with Shadows

Beneath the Sea

Between Illusion and Reality

Cure

Poison

Cruise

Gentle Tentacles

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
point1
Parameter50%per

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter245%DMG

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter370%DMG

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%when · Healing

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5if

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter80%DMG · Basic Attack
Scaling / DEF30%DMG · DEF
DEF10sDMG · DEF
Parameter1.2swhen · DMG
GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.0

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