GachaBuilds
Iuno
Wuthering Waves

Iuno build

Equipment options · Main stats · Team examples

Your build plan

For Iuno, compare Moongazer's Sigil while keeping the recommended CRIT Rate / CRIT DMG · Aero DMG · Aero DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Moongazer's Sigil
Moongazer's Sigil(R 1 )
Verity's Handle
Verity's Handle(R 1 )
Blazing Justice
Blazing Justice(R 1 )
Aether Strike
Aether Strike(R 5 )
+7 options
Stonard
Stonard(R 5 )
Tragicomedy
Tragicomedy(R 1 )
Pulsation Bracer
Pulsation Bracer(R 1 )
Abyss Surges
Abyss Surges(R 1 )
Celestial Spiral
Celestial Spiral(R 5 )
Hollow Mirage
Hollow Mirage(R 5 )
Legend of Drunken Hero
Legend of Drunken Hero(R 5 )

Echo sets

Crown of Valor
Crown of Valor
Moonlit Clouds
Moonlit Clouds

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costAero DMG
3 costAero DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > Resonance Liberation DMG% ≥ ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Basic Attack > Res. Skill > Intro Skill
Forte Circuit > Res. Liberation > Intro Skill > Res. Skill > Basic Attack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Moon Steps

Foresight Fugue

Beneath Lunar Tides

Ebb and Flow

Waxing Ascent

Derivation

Illuminated Manifestation

From Gloom to Gleam

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%when · ATK
point1when · per · Energy

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks10if · DMG
DMG40%if · DMG

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter65%if · Basic Attack

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK160%Shield · ATK
Parameter30sShield · ATK

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%DMG · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1600%DMG
points100
GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

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