GachaBuilds
Rebecca
Wuthering Waves

Rebecca build

Equipment options · Main stats · Team examples

Your build plan

For Rebecca, compare Skull Thrasher while keeping the recommended CRIT Rate / CRIT DMG · Electro DMG · Electro DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Skull Thrasher
Skull Thrasher(R 1 )
Spectrum Blaster
Spectrum Blaster(R 1 )
Static Mist
Static Mist(R 1 )
Phasic Homogenizer
Phasic Homogenizer(R 1 )
+6 options
Woodland Aria
Woodland Aria(R 1 )
The Last Dance
The Last Dance(R 1 )
Spectral Trigger
Spectral Trigger(R 1 )
Lux & Umbra
Lux & Umbra(R 1 )
Solar Flame
Solar Flame(R 5 )
Pistols#26
Pistols#26(R 5 )

Echo sets

Moonlit Clouds
Moonlit Clouds

Special Echo sets

Shadow of Shattered Dreams
Shadow of Shattered Dreams
Pact of Neonlight Leap
Pact of Neonlight Leap

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costElectro DMG
3 costElectro DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > Basic DMG% > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Basic Attack > Intro Skill > Res. Skill

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

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