GachaBuilds
Rover (Havoc)
Wuthering Waves

Rover (Havoc) build

Equipment options · Main stats · Team examples

Your build plan

For Rover (Havoc), compare Red Spring while keeping the recommended CRIT Rate / CRIT DMG · Havoc DMG · Havoc DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Red Spring
Red Spring(R 1 )
Blazing Brilliance
Blazing Brilliance(R 1 )
Emerald of Genesis
Emerald of Genesis(R 1 )
Somnoire Anchor
Somnoire Anchor(R 5 )
+4 options
Commando of Conviction
Commando of Conviction(R 5 )
Lumingloss
Lumingloss(R 5 )
Endless Collapse
Endless Collapse(R 5 )
Lunar Cutter
Lunar Cutter(R 5 )

Echo sets

Havoc Eclipse
Havoc Eclipse

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costHavoc DMG
3 costHavoc DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Basic DMG% > Liberation DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Forte Circuit > Res. Skill > Basic Attack > Intro Skill
Forte Circuit > Res. Liberation > Res. Skill > Basic Attack > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Tuneslayer

Wingblade

Deadening Abyss

Umbra Eclipse

Metamorph

Bleak Crescendo

Instant of Annihilation

Soundweaver

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG · DMG Bonus

Sequence Node 2

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP10%on hit · Basic Attack · HP

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%on hit
Parameter20son hit

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack50%Damage · DMG · Basic Attack

Sequence Node 6

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

More characters