GachaBuilds
Verina
Wuthering Waves

Verina build

Equipment options · Main stats · Team examples

Your build plan

For Verina, compare Variation while keeping the recommended CRIT Rate > ATK% · Energy Regen · Energy Regen / Spectro DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Variation
Variation(R 5 )
Rectifier#25
Rectifier#25(R 5 )
Call of the Abyss
Call of the Abyss(R 5 )

Echo sets

Rejuvenating Glow
Rejuvenating Glow

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate > ATK%
3 costEnergy Regen
3 costEnergy Regen / Spectro DMG
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Res. Skill > Basic Attack > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Cultivation

Botany Experiment

Arboreal Flourish

Starflower Blooms

Grace of Life

Gift of Nature

Verdant Growth

Blossom

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK20%Healing · HP · ATK
seconds5Healing · HP · ATK
Parameter30sHealing · HP · ATK

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1per · Photosynthetic Energy · Energy
Energy10per · Photosynthetic Energy · Energy

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%Healing

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%DMG · DMG Bonus
Parameter24sDMG · DMG Bonus

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing50%when · Healing · HP
Parameter20%when · Healing · HP

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage20%Damage
time1Heal
GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

More characters