GachaBuilds
Lupa
Wuthering Waves

Lupa build

Equipment options · Main stats · Team examples

Your build plan

For Lupa, compare Wildfire Mark while keeping the recommended CRIT Rate / CRIT DMG · Fusion DMG · Fusion DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Wildfire Mark
Wildfire Mark(R 1 )
Ages of Harvest
Ages of Harvest(R 1 )
Kumokiri
Kumokiri(R 1 )
Verdant Summit
Verdant Summit(R 1 )
+8 options
Radiance Cleaver
Radiance Cleaver(R 1 )
Thunderflare Dominion
Thunderflare Dominion(R 1 )
Lustrous Razor
Lustrous Razor(R 1 )
Waning Redshift
Waning Redshift(R 5 )
Aureate Zenith
Aureate Zenith(R 5 )
Autumntrace
Autumntrace(R 5 )
Helios Cleaver
Helios Cleaver(R 5 )
Meditations on Mercy
Meditations on Mercy(R 5 )

Echo sets

Flaming Clawprint
Flaming Clawprint

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costFusion DMG
3 costFusion DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Liberation ATK DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Intro Skill > Forte Circuit > Basic Attack > Res. Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Flaming Star

Shewolf's Hunt

Fire-Kissed Glory

Ignis Lupa

Remember My Name

Applause of Victory

Try Focusing, Eh?

Stand by Me, Warrior

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10per · Energy

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG Bonus20%up to · DMG · DMG Bonus
Parameter30sup to · DMG · DMG Bonus
times2up to · DMG · DMG Bonus

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100%DMG
Parameter3if

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter125%DMG

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%per · DMG · DMG Bonus
DMG Bonus10sDMG · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF30%DEF
points100per · on hit
Parameter20sper · on hit

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.0

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