GachaBuilds
Lighter
Zenless Zone Zero

Lighter build

Equipment options · Main stats · Team examples

Your build plan

For Lighter, compare Blazing Laurel while keeping the recommended CRIT Rate% >= CRIT DMG% · ATK% = Fire DMG% = PEN Ratio% · Impact setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Blazing Laurel
Blazing Laurel(S 1 )
Ice-Jade Teapot
Ice-Jade Teapot(S 1 )
Hellfire Gears
Hellfire Gears(S 1 )
Precious Fossilized Core
Precious Fossilized Core(S 5 )
+1 options
The Restrained
The Restrained(S 1 )

Drive Disc sets

King of the Summit
King of the Summit( 4 -PC)
Astral Voice
Astral Voice( 4 -PC)
Proto Punk
Proto Punk( 4 -PC)
Shockstar Disco
Shockstar Disco( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4CRIT Rate% >= CRIT DMG%
Disk 5ATK% = Fire DMG% = PEN Ratio%
Disk 6Impact
Substats

CRIT RATE > CRIT DMG > ATK% > PEN = ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Basic Attack > Special Attack > Chain Attack > Assist > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Accelerant

Core Passive Accelerant

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
points2.9per
Parameter0.26each · maximum · up to · Energy
Parameter100maximum · up to · Energy
Parameter80when · each
Parameter80Basic Attack
Parameter5Basic Attack
points10maximum · up to · Impact
Parameter1%maximum · up to · Impact
Parameter10%maximum · up to · Impact
Parameter6smaximum · up to · Impact
Parameter5when · Basic Attack
Additional Ability Fighting Spirit

Additional Ability Fighting Spirit

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5when · while · Basic Attack
times20up to · Basic Attack
Parameter30sup to
Parameter1.25%each · Fire DMG · Ice DMG · DMG
Impact170when · if · each · Impact
points10when · if · each · Impact
Parameter0.25%each · Impact
Parameter75%maximum · Fire DMG · Ice DMG · DMG
Basic Attack: L-Form Thundering Fist

Basic Attack: L-Form Thundering Fist

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3Basic Attack
Parameter4Basic Attack
Parameter5while · per · Basic Attack
Parameter5DMG · Basic Attack
DMG40%DMG · Basic Attack
Parameter5while · DMG · Basic Attack · DMG Reduction
Parameter80%DMG · Basic Attack · DMG Reduction
Dodge: Shadowed Slide

Dodge: Shadowed Slide

Dash Attack: Charging Slam

Dash Attack: Charging Slam

Dodge Counter: Blazing Flash

Dodge Counter: Blazing Flash

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5after · Basic Attack
Special Attack: V-Form Sunrise Uppercut

Special Attack: V-Form Sunrise Uppercut

EX Special Attack: V-Form Sunrise Uppercut - Full Distance

EX Special Attack: V-Form Sunrise Uppercut - Full Distance

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4after · Basic Attack
Parameter5after · Basic Attack
Chain Attack: V-Form Scorching Sun

Chain Attack: V-Form Scorching Sun

Ultimate: W-Form Crowned Inferno

Ultimate: W-Form Crowned Inferno

Assist Follow-Up: Charging Slam - Stab

Assist Follow-Up: Charging Slam - Stab

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5after · Basic Attack
Defensive Assist: Swift Break

Defensive Assist: Swift Break

Quick Assist: Blazing Flash - Guard

Quick Assist: Blazing Flash - Guard

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5after · Basic Attack

The Champion

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5swhile
Parameter10%while
DMG30%when · DMG

Red Scarf

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%DMG
Parameter120%Fire DMG · Ice DMG · DMG

Mercenary Leader

Ability type / unlock: Mindscape 3

Sunglasses

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%when · Energy Regen · Energy
Energy4upon entering · Energy

Decision Maker

Ability type / unlock: Mindscape 5

Inhuman Blood

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK250%Fire DMG · DMG · Chain Attack
Parameter8seach
points170if · each · up to · Impact
Impact5%each · maximum · up to · Impact
Parameter500%maximum · up to · Impact

Displayed stats

Lighter Stats at level 60 (including Core passive bonuses).

HP 8253
DEF 612
ATK 797
CRIT Rate 5 %
CRIT DMG 50 %
PEN Ratio 0 %
Impact 137
Anomaly Mastery 91
Anomaly Proficiency 90
Energy Regen 1.2

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.0

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