GachaBuilds
Rina
Zenless Zone Zero

Rina build

Equipment options · Main stats · Team examples

Your build plan

For Rina, compare Weeping Cradle while keeping the recommended ATK% = Anomaly Proficiency = CRIT Rate · PEN Ratio% · Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Weeping Cradle
Weeping Cradle(S 5 )
Weeping Cradle
Weeping Cradle(S 1 )
Kaboom the Cannon
Kaboom the Cannon(S 5 )

Drive Disc sets

Moonlight Lullaby
Moonlight Lullaby( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4ATK% = Anomaly Proficiency = CRIT Rate
Disk 5PEN Ratio%
Disk 6Energy Regen
Substats

Anomaly Proficiency = CRIT Rate = ATK% > CRIT DMG > PEN > FLAT ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Chain Attack > Special Attack > Basic Attack > Assist > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Mini Destruction Partner

Core Passive Mini Destruction Partner

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Parameter25%up to
Parameter6%up to
Parameter30%up to
Additional Ability Banquet of Perfection

Additional Ability Banquet of Perfection

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%when · DMG

Big Cleanup

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Scaling / ATK1%while · maximum · up to · ATK · DEF
ATK0maximum · up to · ATK · DEF
DEF0maximum · up to · ATK · DEF
ATK576maximum · up to · ATK · DEF
DEF468maximum · up to · ATK · DEF
Basic Attack: Morning Cleanup

Basic Attack: Morning Cleanup

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter13safter · Chain Attack
Physical DMG2.5smaximum · up to · Physical DMG · DMG
stack1maximum · up to · Physical DMG · DMG
stacks6maximum · up to · Physical DMG · DMG
Basic Attack: Midnight Cleanup

Basic Attack: Midnight Cleanup

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks6when · per · each · Basic Attack
Basic Attack: Whack the Dimwit

Basic Attack: Whack the Dimwit

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times4up to · Physical DMG · DMG
Basic Attack: Shoo the Fool

Basic Attack: Shoo the Fool

Dodge: Dress Adjustment

Dodge: Dress Adjustment

Dash Attack: Sudden Surprise

Dash Attack: Sudden Surprise

Dodge Counter: Bangboo Callback

Dodge Counter: Bangboo Callback

Special Attack: Beat the Blockhead

Special Attack: Beat the Blockhead

EX Special Attack: Dimwit Disappearing Trick

EX Special Attack: Dimwit Disappearing Trick

Chain Attack: Code of Conduct

Chain Attack: Code of Conduct

Ultimate: The Queen's Attendant

Ultimate: The Queen's Attendant

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10Energy
Energy20Energy
Assist Follow-Up: Quadruple Meter Gavotte

Assist Follow-Up: Quadruple Meter Gavotte

Evasive Assist: Tripple Meter Courante

Evasive Assist: Tripple Meter Courante

Quick Assist: Duple Meter Allemande

Quick Assist: Duple Meter Allemande

Dance Duet

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5.5safter · before

Master's Paragon

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%DMG
Parameter12sDMG

Head Maid's Speciality

Ability type / unlock: Mindscape 3

Needle and Hammer

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0.5when · Energy Regen · Energy

Head Maid Perfectionist

Ability type / unlock: Mindscape 5

Stormy Night's Fright

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%DMG · Chain Attack
Parameter8sDMG · Chain Attack

Displayed stats

Rina Stats at level 60 (including Core passive bonuses).

HP 8609
DEF 600
ATK 717
CRIT Rate 5 %
CRIT DMG 50 %
PEN Ratio 14.4 %
Impact 83
Anomaly Mastery 93
Anomaly Proficiency 92
Energy Regen 1.2

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.1

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