GachaBuilds
Soukaku
Zenless Zone Zero

Soukaku build

Equipment options · Main stats · Team examples

Your build plan

For Soukaku, compare Bashful Demon while keeping the recommended ATK% > CRIT Rate% · ATK% > Ice DMG% · Energy Regen = ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Bashful Demon
Bashful Demon(S 5 )
Weeping Cradle
Weeping Cradle(S 1 )
Kaboom the Cannon
Kaboom the Cannon(S 5 )
Slice of Time
Slice of Time(S 5 )
+2 options
[Reverb] Mark II
[Reverb] Mark II(S 5 )
Unfettered Game Ball
Unfettered Game Ball(S 5 )

Drive Disc sets

Freedom Blues
Freedom Blues( 4 -PC)
Moonlight Lullaby
Moonlight Lullaby( 4 -PC)
Astral Voice
Astral Voice( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4ATK% > CRIT Rate%
Disk 5ATK% > Ice DMG%
Disk 6Energy Regen = ATK%
Substats

ATK% (top priority until ability cap) = CRIT RATE = CRIT DMG > PEN = ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Special Attack > Chain Attack > Basic Attack > Assist > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Blade Flurry

Core Passive Blade Flurry

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Parameter10%when · up to · ATK
Parameter500when · up to · ATK
Parameter22swhen · up to · ATK
Parameter1000when · up to · ATK
Additional Ability Group Set Meal

Additional Ability Group Set Meal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%when · Ice DMG · DMG
Parameter22sIce DMG · DMG
Basic Attack: Making Rice Cakes

Basic Attack: Making Rice Cakes

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3up to · Physical DMG · DMG
Basic Attack: Making Rice Cakes (Frosted Banner)

Basic Attack: Making Rice Cakes (Frosted Banner)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3up to · Ice DMG · DMG
Dodge: Grab a Bite

Dodge: Grab a Bite

Dash Attack: 50/50

Dash Attack: 50/50

Dodge Counter: Away From My Snacks

Dodge Counter: Away From My Snacks

Dash Attack: 50/50 (Frosted Banner)

Dash Attack: 50/50 (Frosted Banner)

Special Attack: Cooling Bento

Special Attack: Cooling Bento

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%while · DMG · DMG Taken
EX Special Attack: Fanning Mosquitoes

EX Special Attack: Fanning Mosquitoes

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%while · DMG · DMG Taken
Special Attack: Rally!

Special Attack: Rally!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks3if
Parameter45sup to · Ice DMG · DMG · Basic Attack
times6up to · Ice DMG · DMG
stack1when
stack1when · Chain Attack
stacks3when · Chain Attack
stacks3maximum
Chain Attack: Pudding Slash

Chain Attack: Pudding Slash

Ultimate: Jumbo Pudding Slash

Ultimate: Jumbo Pudding Slash

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate15%CRIT Rate
CRIT Rate15sCRIT Rate
Energy10Energy
Energy20Energy
Assist Follow-Up: Sweeping Strike

Assist Follow-Up: Sweeping Strike

Defensive Assist: Guarding Tactics

Defensive Assist: Guarding Tactics

Quick Assist: A Set for Two

Quick Assist: A Set for Two

Uplifting Current

Ability type / unlock: Mindscape 1

Experimental Charging Module

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%per · up to
stack1per · up to
Energy1.2when · each · Energy

Attendance Meal Allowance

Ability type / unlock: Mindscape 3

Hypothermia

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%if
Parameter8sif

Late-Night Snacks

Ability type / unlock: Mindscape 5

Northern Wind

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12DMG
DMG45%DMG

Displayed stats

Soukaku Stats at level 60 (including Core passive bonuses).

HP 8025
DEF 597
ATK 665
CRIT Rate 5 %
CRIT DMG 50 %
PEN Ratio 0 %
Impact 86
Anomaly Mastery 93
Anomaly Proficiency 96
Energy Regen 1.56

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

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