Equipment




Equipment options · Main stats · Team examples
For Haru, compare Criticism of Discord while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.







Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Constellation · 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when |
Ability type / unlock: Constellation · 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Damage · Shield · Healing |
| Parameter | 20% | Damage · Shield · Healing |
Ability type / unlock: Constellation · 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Damage · Shield · Healing |
| Parameter | 20% | Damage · Shield · Healing |
Ability type / unlock: Constellation · 3-1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | +5% | Damage |
| Parameter | 500 | if |
| Parameter | +5% | if |
Ability type / unlock: Constellation · 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Damage · Shield · Healing |
| Parameter | 20% | Damage · Shield · Healing |
Ability type / unlock: Constellation · 5
Ability type / unlock: Constellation · 5-1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | +5% | Damage |
| Parameter | 500 | if |
| Parameter | +5% | if |
Ability type / unlock: Constellation · 5-2
Ability type / unlock: Constellation · 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2.4 | Damage |
| Damage | 12% | Damage |
Ability type / unlock: Constellation · 7
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +10% | Damage |
| Parameter | 1000 | if |
| Parameter | +10% | if |
Ability type / unlock: Constellation · E 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 80% | if · Damage |
| Parameter | 120% | if · Damage |
Ability type / unlock: Constellation · E 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | each · Damage |
| Damage | 40% | each · Damage |
Ability type / unlock: Constellation · E 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | +100% | each · Damage |
| Parameter | +20% | each · Damage |
Ability type / unlock: Constellation · E 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when |
| Damage | +20% | Damage |
| stacks | 3 | Damage |
Ability type / unlock: Constellation · E 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | Basic Card Upgrade · Unique Card Upgrade · Common Card Upgrade |
Ability type / unlock: Constellation · E 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | per · Damage |
| Parameter | 1 | per · Damage |

Ability type / unlock: Attack · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 100% | Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 220% | Damage |

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Shield | 100% | Shield |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 300% | Pulverize · Damage |
| Damage | +100% | each · Damage |
| Parameter | 5 | each · Damage |

Ability type / unlock: Ego Skill · Cost: 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 350% | Damage |
| Damage | +50% | each · Damage |

Ability type / unlock: Skill · Cost: 0

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 180% | all enemies · Damage |
| Damage | +80% | single target · if · Damage |

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | Retain · Damage |
| turn | 1 | Retain · Damage |

Ability type / unlock: Skill · Cost: 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 80% | Retain · Damage |
| turn | 1 | Retain · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 3800% | Pulverize · Damage |
| Damage | +100% | per · Damage |
| Parameter | 10 | per · Damage |
| Parameter | 2 | per |

Ability type / unlock: Skill · Cost: 0

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | +70% | each · Retain · Damage |
| turn | 1 | each · Retain · Damage |

Ability type / unlock: Attack · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 5 | Unique · Exhaust · Damage |
| Damage | 100% | Unique · Exhaust 5 · Damage |
| Damage | +50% | Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 400% | Pulverize · Damage |
| Damage | +150% | each · Damage |
| Parameter | 5 | each · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 350% | Pulverize · Damage |
| hit | 1 |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 350% | Pulverize · Retain · Damage |
| Damage | +150% | each · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 350% | Pulverize · Damage |
| Damage | +100% | each · Damage |
| Parameter | 10 | each · Damage |
| Parameter | 1 | per |

Ability type / unlock: Skill · Cost: 0

Ability type / unlock: Skill · Cost: 0

Ability type / unlock: Skill · Cost: 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | Damage |
| turn | 1 | Damage |

Ability type / unlock: Skill · Cost: 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| turn | 1 |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 270% | all enemies · Damage |
| Damage | +120% | single target · if · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 270% | all enemies · Weakness Attack · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 270% | Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 240% | all enemies · Damage |
| Damage | +30% | per · Damage |

Ability type / unlock: Attack · Cost: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 300% | all enemies · Damage |

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | Retain · Damage |
| turn | 1 | Retain · Damage |

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | Retain · Damage |
| Damage | 1 | Damage |

Ability type / unlock: Skill · Cost: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | Retain · Damage |
| turn | 1 | Retain · Damage |

Ability type / unlock: Upgrade · Cost: 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed base card
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | Unique · Damage |
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.