GachaBuilds
Freminet
Genshin Impact

Freminet build

Equipment options · Main stats · Team examples

Your build plan

For Freminet, compare 4pc Blizzard Strayer (BS) while keeping the recommended ATK% ≥ EM · Elemental DMG Bonus ≥ ATK% · CRIT DMG or CRIT Rate setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

21 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Blizzard Strayer (BS)
4pc Blizzard Strayer (BS)
4pc Golden Troupe (GT)
4pc Golden Troupe (GT)
4pc Marechaussee Hunter (MH)
4pc Marechaussee Hunter (MH)
4pc Pale Flame (PF)
4pc Pale Flame (PF)
+9 options
2pc Mixed Sets
2pc Mixed Sets
4pc Pale Flame (PF)
4pc Pale Flame (PF)
4pc Marechaussee Hunter (MH)
4pc Marechaussee Hunter (MH)
4pc Blizzard Strayer (BS)
4pc Blizzard Strayer (BS)
2pc Mixed Sets
2pc Mixed Sets
4pc Long Night’s Oath (LNO)
4pc Long Night’s Oath (LNO)
4pc Pale Flame (PF)
4pc Pale Flame (PF)
4pc Marechaussee Hunter (MH)
4pc Marechaussee Hunter (MH)
2pc Mixed Sets
2pc Mixed Sets

Weapons

4 ★  Tidal Shadow
4 ★ Tidal Shadow
4 ★  Serpent Spine
4 ★ Serpent Spine
5 ★  A Thousand Blazing Suns, Fang of the Mountain King
5 ★ A Thousand Blazing Suns, Fang of the Mountain King
5 ★  Song of Broken Pines
5 ★ Song of Broken Pines
+4 options
5 ★  Skyward Pride
5 ★ Skyward Pride
Other 5 ★  Claymores
Other 5 ★ Claymores
4★ Fruitful Hook
4★ Fruitful Hook
4★ Mailed Flower
4★ Mailed Flower

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsATK% ≥ EMGeneral
GobletElemental DMG Bonus ≥ ATK%General
CircletCRIT DMG or CRIT RateGeneral

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Flowing Eddies

Flowing Eddies

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 166.5%
  • 2-Hit DMG 159.5%
  • 3-Hit DMG 201.4%
  • 4-Hit DMG 244.7%
  • Charged Attack Cyclic DMG 123.6%
  • Charged Attack Final DMG 224%
  • Charged Attack Stamina Cost 40.0/s
  • Max Duration 5.0s
  • Plunge DMG 147.4%
  • Low/High Plunge DMG 295%/368%
Pressurized Floe

Pressurized Floe

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Upward Thrust DMG 149.5%
  • Frost DMG 12.9%
  • Level 0 Shattering Pressure DMG 360.9%
  • Level 1 Shattering Pressure DMG 180.4% Cryo + 87.6% Physical
  • Level 2 Shattering Pressure DMG 126.3% Cryo + 153.4% Physical
  • Level 3 Shattering Pressure DMG 72.2% Cryo + 219.1% Physical
  • Level 4 Shattering Pressure DMG 438.2%
  • Spiritbreath Thorn DMG 25.9%
  • Spiritbreath Thorn Interval 9.0s
  • CD 10.0s
Shadowhunter's Ambush

Shadowhunter's Ambush

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Skill DMG 573.1%
  • Duration 10.0s
  • CD 15.0s
  • Energy Cost 60
Deepwater Navigation

Deepwater Navigation

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter35%Stamina
Saturation Deep Dive

Saturation Deep Dive

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter4if · per · each
Parameter1sif · per · each
Parallel Condensers

Parallel Condensers

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter40%DMG
Parameter5sDMG
Dreams of the Foamy Deep

Dreams of the Foamy Deep

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15%CRIT Rate
Penguins and the Land of Plenty

Penguins and the Land of Plenty

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy2Energy
Parameter4if · Energy
Energy3if · Energy
Song of the Eddies and Bleached Sands

Song of the Eddies and Bleached Sands

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Dance of the Snowy Moon and Flute

Dance of the Snowy Moon and Flute

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter9%per · ATK
Parameter6sper · ATK
stacks2
Nights of Hearth and Happiness

Nights of Hearth and Happiness

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Moment of Waking and Resolve

Moment of Waking and Resolve

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter12%per · DMG · CRIT DMG
Parameter6sper · DMG · CRIT DMG
stacks3

Displayed stats

Level 90/90

Base HP 12,071
Base ATK 255
Base DEF 708
ATK 24.0%

Investment & configurations

Practice sequence

EQE 4[2E N1 1 ] 2E 1 Can be N2 in some teams or iterations.

Practice sequence

2E 8[JPD 1 ] (Q) 2E 1 The last dash can be omitted.

Practice sequence

E N1 3[JPN1] JPE 4[JPD 1 ] (Q EN2E) 1 The last dash can be omitted.

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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