GachaBuilds
March 7th • Evernight
Honkai: Star Rail

March 7th • Evernight build

Equipment options · Main stats · Team examples

Your build plan

For March 7th • Evernight, compare To Evernight's Stars while keeping the recommended CRIT DMG · HP% > Speed · Ice DMG = HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

11 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

To Evernight's Stars
To Evernight's Stars(S 1 )
Make Farewells More Beautiful
Make Farewells More Beautiful(S 1 )
Sweat Now, Cry Less
Sweat Now, Cry Less(S 5 )
The Flower Remembers
The Flower Remembers(S 1 )
+3 options
Sweat Now, Cry Less
Sweat Now, Cry Less(S 1 )
The Story's Next Page
The Story's Next Page(S 5 )
Time Waits for No One
Time Waits for No One(S 1 )

Relic sets

World-Remaking Deliverer
World-Remaking Deliverer( 4 -PC)
World-Remaking Deliverer
World-Remaking Deliverer( 2 -PC)

Planar ornaments

Bone Collection's Serene Demesne
Bone Collection's Serene Demesne( 2 -PC)
Arcadia of Woven Dreams
Arcadia of Woven Dreams( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT DMG
FeetHP% > Speed
Planar SphereIce DMG = HP%
Link RopeHP% > Energy Regen Rate
Substats

CRIT Rate (Until cap) = CRIT DMG > HP% > SPD

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Ultimate = Memo Skill = Skill > Talent = Memo Talent > Basic
Major Traces priority: Dark the Night, Still the Moon (A2) > Rouse the Flame, Lull the Light (A4) > Kindle the Morn, Drop the Rain (A6)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Time Thence Blurs

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP25%Ice DMG · DMG · HP

Day Gently Slips

Ability type / unlock: Summon · Energy gain: 30 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP10%DMG · CRIT DMG · HP
Parameter12%DMG · CRIT DMG · HP
turn2DMG · CRIT DMG
Parameter1each · at the start
Scaling / HP50%if · HP
Parameter2when · if
Parameter12when · if

O Wakeful World, Goodnight

Ability type / unlock: AoE | 240 energy cost · Energy gain: 5 Break: 30

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP100%all enemies · Ice DMG · DMG · HP
DMG15%all enemies · DMG
Parameter30%all enemies · DMG
Parameter2Charge
Charge1if · after · at the start · Charge

With Me, This Night

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter160HP
Scaling / HP50%HP
Parameter30%per · DMG · CRIT DMG · HP
turn2per · DMG · CRIT DMG · HP
Parameter2per · DMG · CRIT DMG · HP
Parameter16when

Let it Rain Cold On Thee

Ability type / unlock: Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
point1all allies · DMG · CRIT DMG

Remembrance, Whirling, Like Rain

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP25%Ice DMG · DMG · HP
point4Ice DMG · DMG · HP
Scaling / HP5%Ice DMG · DMG · HP
point1after

Dream, Dissolving, as Dew

Ability type / unlock: AoE · Energy gain: 10 Break: 30 + 20 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
points16when
Scaling / HP6%each · Ice DMG · DMG · HP
Scaling / HP3%Ice DMG · DMG · HP

Solitude, Drifting, In Murk

Ability type / unlock: Support · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter25%while · DMG

Night, Trailing, In Step

Ability type / unlock: Support · Energy gain: 0 Break: -

You, Parting, Beyond Reach

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Parameter1%each · up to
point40up to · at the start

Dark the Night, Still the Moon

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate35%CRIT Rate
Scaling / HP5%when · DMG · CRIT DMG · HP
CRIT DMG15%when · DMG · CRIT DMG · HP
turn2DMG · CRIT DMG · HP
Parameter1after

Rouse the Flame, Lull the Light

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy70when · at the start · Energy
Energy1when · at the start · Energy
Energy5when · Energy
Energy1when · Energy

Kindle the Morn, Drop the Rain

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · while · per
Parameter2when · while · per
Parameter3when · while · per
Parameter4when · while · per
CRIT DMG5%while · per · DMG · CRIT DMG
CRIT DMG15%while · per · DMG · CRIT DMG
CRIT DMG50%while · per · DMG · CRIT DMG
Parameter65%while · per · DMG · CRIT DMG

Sleep Tight, the Night Dreams Long

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4when
Parameter3when · DMG
Parameter2when · DMG
Parameter1when · DMG
Parameter120%when · DMG
Parameter125%when · DMG
Parameter130%when · DMG
Parameter150%when · DMG

Listen Up, the Slumber Speaks Soft

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG40%DMG · CRIT DMG
point2each
Parameter2when · Charge

Fear Not, the Nightmare Lies Past

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Wake Up, the Tomorrow is Yours

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%while

Let Go, the "Me" in Memories

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Like This, Always

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%all allies · while · RES PEN
Parameter30%after

Displayed stats

Level 80

HP 1323
ATK 543
DEF 582
Speed 99

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

More characters