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March 7th • The Hunt
Honkai: Star Rail

March 7th • The Hunt build

Equipment options · Main stats · Team examples

Your build plan

For March 7th • The Hunt, compare In the Night while keeping the recommended CRIT Rate >= CRIT DMG · Speed >= ATK% · Imaginary DMG >= ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

12 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

In the Night
In the Night(S 1 )
Swordplay
Swordplay(S 5 )
Worrisome, Blissful
Worrisome, Blissful(S 1 )
Cruising in the Stellar Sea
Cruising in the Stellar Sea(S 5 )

Relic sets

Musketeer of Wild Wheat
Musketeer of Wild Wheat( 4 -PC)
Wastelander of Banditry Desert
Wastelander of Banditry Desert( 4 -PC)
Wastelander of Banditry Desert
Wastelander of Banditry Desert( 2 -PC)

Best Specialist Relic Sets

Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge( 4 -PC)

Planar ornaments

Rutilant Arena
Rutilant Arena( 2 -PC)
Izumo Gensei and Takama Divine Realm
Izumo Gensei and Takama Divine Realm( 2 -PC)
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth( 2 -PC)

Best Specialist Planetary Sets

Forge of the Kalpagni Lantern
Forge of the Kalpagni Lantern( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate >= CRIT DMG
FeetSpeed >= ATK%
Planar SphereImaginary DMG >= ATK%
Link RopeATK%
Substats

SPD (Until breakpoint) > CRIT RATE% = CRIT DMG% > ATK%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Basic > Skill = Talent > Ult
Major Traces priority: Swan Soar (A2) > Tide Tamer (A6) > Filigree (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

My Sword Zaps Demons

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Imaginary DMG · DMG · ATK
ATK7Imaginary DMG · DMG · ATK
point1Imaginary DMG · DMG · ATK

Brows Be Smitten, Heart Be Bitten

Ability type / unlock: Single Target · Energy gain: 30 Break: 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
hits3single target · target enemy · each · Imaginary DMG · DMG · ATK
Scaling / ATK40%single target · target enemy · each · Imaginary DMG · DMG · ATK
ATK7single target · target enemy · each · Imaginary DMG · DMG · ATK
Parameter60%up to · after
Parameter1up to · after
Parameter3up to · after

Master, It's Tea Time!

Ability type / unlock: Support · Energy gain: 30 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter6%if
Parameter7if
hit1when · if · DMG · ATK
Scaling / ATK10%if · DMG · ATK
ATK7if · DMG · ATK
DMG100%DMG

March 7th, the Apex Heroine

Ability type / unlock: Single Target | 110 energy cost · Energy gain: 5 Break: 30

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK144%single target · target enemy · Imaginary DMG · DMG · ATK
ATK7single target · target enemy · Imaginary DMG · DMG · ATK
hits2per · DMG · ATK
DMG20%DMG · ATK

Master, I've Ascended!

Ability type / unlock: Enhance · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter7if · each · up to · after · Charge
point1if · each · up to · after · Charge
Parameter7each · DMG · Charge
Charge7each · DMG · Charge
Parameter40%DMG · Charge
point7after · ATK · Charge
points10Charge

Feast in One Go

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7when · if · at the start · Charge
point1when · if · up to · at the start · Charge
point3when · up to · at the start · Charge
Parameter7when · after · Energy
Energy30when · after · Energy

Swan Soar

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7when
Parameter25%when

Filigree

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7if

Tide Tamer

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG60%if · after · DMG · CRIT DMG · ATK
Break Effect36%if · after · DMG · CRIT DMG · ATK
turn2if · DMG · CRIT DMG · ATK

My Sword Stirs Starlight

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7when · if
Parameter10%when · if

Blade Dances on Waves' Fight

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7if · after · Imaginary DMG · DMG · ATK
Scaling / ATK60%Imaginary DMG · DMG · ATK
ATK7Imaginary DMG · DMG · ATK
point1if · Charge

Sharp Wit in Martial Might

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Being Fabulous Never Frights

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy5at the start · Energy

Sword Delights, Sugar Blights

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Me, the Best Girl in Sight

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK50%after · DMG · CRIT DMG · ATK

Displayed stats

Level 80

HP 1058
ATK 564
DEF 441
Speed 102

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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