GachaBuilds
Lumi
Lost Sword

Lumi build

Equipment options · Main stats · Team examples

Your build plan

For Lumi, compare Lingering Allure (Anessa) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Critical Damage %, Attack% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Lingering Allure (Anessa)
Big Boss (Lumi)
Moonlight Swordplay (Ran)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponCritical Damage %, Attack%
SpecialCritical Damage%, Attack%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 > Ultimate = Active = Passive 2

Character information

5 ★ShockKnightFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Squishy’s the best!!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage892Damage Deal · Damage
Parameter964Damage Deal · Damage
Parameter1036Damage Deal · Damage
Parameter1140Damage Deal · Damage
Parameter1244%Damage Deal · Damage
Parameter1when · Effect : Stun · Charge
Charge30self · when · Effect 1: Stun · Charge
Parameter2when · Effect : Additional Damage · Charge · Damage
Charge30self · when · Effect 2: Additional Damage · Charge · Damage
time1
Parameter3when · Effect : Apply Buff · Charge
Charge30self · when · Effect 3: Apply Buff · Charge
Speed50Speed
Speed60Speed
Speed70Speed
Speed85Speed
Parameter100%Speed
Parameter30sCooldown

Go, Squishy!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage378Damage Deal · Damage
Parameter417Damage Deal · Damage
Parameter456Damage Deal · Damage
Parameter516Damage Deal · Damage
Parameter576%Damage Deal · Damage
Parameter1Effect : Shocked
Parameter5when · Damage · ATK
Damage5when · Damage · ATK
Damage10when · Damage · ATK
Damage15%when · Damage · ATK
Parameter2when · Effect : Apply Debuff · Damage
Parameter5when · Effect 2: Apply Debuff · Damage
Parameter6when · Effect 2: Apply Debuff · Damage
Parameter7when · Effect 2: Apply Debuff · Damage
Parameter8.5when · Effect 2: Apply Debuff · Damage
Damage10%when · Effect 2: Apply Debuff · Damage
Parameter13sCooldown

Squishy Recharge

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks30up to
Parameter1self · Effect : Apply Buff
Parameter5Damage
Parameter6Damage
Parameter7Damage
Parameter8.5Damage
Parameter10%Damage
time1after
Parameter2when · each · maximum · Effect : Apply Debuff · Damage
Parameter3when · if · each · maximum · Damage
Parameter132if · each
Parameter150if · each
Parameter168if · each
Parameter195if · each
Parameter222%if · each
Parameter3if · Effect : Change Cooldown · Zap!
Parameter3self · if · Effect 3: Change Cooldown · Zap!
Parameter1sCooldown

Back-Alley Methods

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Effect : Apply Team Buff
Parameter2self · Effect : Apply Buff
Parameter5Speed
Parameter7Speed
Parameter9Speed
Parameter12Speed
Speed15%Speed
Speed5Speed
Speed6Speed
Speed7Speed
Speed8.5Speed
Speed10%Speed

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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