GachaBuilds
Katrin
Lost Sword

Katrin build

Equipment options · Main stats · Team examples

Your build plan

For Katrin, compare Doom Goddess (Tiamat) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Critical Damage%, Attack% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Doom Goddess (Tiamat)
Madness (Vivien)
Queen’s Temptation (Morgan le Fay)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponCritical Damage%, Attack%
SpecialAttack%, Critical Damage%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Active 1 > Ultimate > Passive 2 > Passive 1

Character information

5 ★FrostWizardBack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Blizzard (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage900all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter960all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter1020all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter1110all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter1200%all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter80self · Effect: Apply Buff · Damage
Parameter105self · Effect: Apply Buff · Damage
Parameter130self · Effect: Apply Buff · Damage
Parameter165self · Damage
Parameter200%self · Damage
time5after
second30Cooldown

Ice Beam (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage288Damage Dealt · Damage
Parameter330Damage Dealt · Damage
Parameter372Damage Dealt · Damage
Parameter423Damage Dealt · Damage
Parameter474%Damage Dealt · Damage
Parameter1all enemies · self · Target · Effect : Apply Buff · Effect 2: Apply Debuff
Parameter10%all enemies · self · when · each · maximum · Target · Effect 1: Apply Buff · Effect 2: Apply Debuff · Damage
Parameter10sall enemies · self · when · each · maximum · Effect 1: Apply Buff · Effect 2: Apply Debuff · Damage
Parameter2self · when · each · maximum · Effect 1: Apply Buff · Effect : Apply Debuff · Damage
Parameter3when · if · each · maximum · Damage
Parameter432if · each
Parameter495if · each
Parameter558if · each
Parameter634if · each
Parameter711%if · each
Parameter2swhen · Frost
second8Cooldown

Amplification (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Effect : Status Effect Bonus Damage · Damage
Parameter20when · Effect 1: Status Effect Bonus Damage · Frost · Damage
Parameter27.5when · Effect 1: Status Effect Bonus Damage · Frost · Damage
Parameter35when · Effect 1: Status Effect Bonus Damage · Frost · Damage
Parameter42.5when · Effect 1: Status Effect Bonus Damage · Frost · Damage
Parameter50%when · Effect 1: Status Effect Bonus Damage · Frost · Damage
Parameter100%self
Damage30Damage
Damage60Damage
Damage90Damage
Damage120Damage
Parameter150%Damage
Parameter15sDamage
Parameter2if · Effect : Change Cooldown · Frost
Parameter3self
Parameter4self
Parameter5self
Parameter6self
Parameter7sself
Parameter4swhen · Cooldown · Effect 3: Change Cooldown
Parameter3when · Cooldown · Effect : Change Cooldown · Blizzard
Parameter1self · when · Cooldown · Effect 3: Change Cooldown · Blizzard
Parameter1sCooldown

Archive (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff
Parameter+8self · Effect 1: Apply Buff
Parameter10self · Effect 1: Apply Buff
Parameter12self · Effect 1: Apply Buff
Parameter16self · Effect 1: Apply Buff
Parameter20%self · Effect 1: Apply Buff
Parameter2self · Effect : Apply Buff
Parameter+32self · Effect 2: Apply Buff
Parameter44self · Effect 2: Apply Buff
Parameter56self · Effect 2: Apply Buff
Parameter72self · Effect 2: Apply Buff
Parameter88%self · Effect 2: Apply Buff

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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