
Hikage build
Equipment options · Main stats · Team examples
For Hikage, compare Mission Complete (Hikage) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Attack%, Critical Damage% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
4 optionsStart with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Main stats
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Skill priority
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Character information
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Move Aside (Ultimate)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 686 | all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage |
| Parameter | 784 | all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage |
| Parameter | 882 | all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed |
| Parameter | 1029 | all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed |
| Parameter | 1176% | all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed |
| Parameter | 1 | all enemies · self · Target · Effect : Apply Buff · Damage · Speed |
| Speed | 5 | all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Speed | 10 | all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Speed | 15 | all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Speed | 22.5 | all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Parameter | 30% | all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Parameter | 90s | all enemies · self · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed |
| Parameter | 2 | self · Effect 1: Apply Buff · Effect : Apply Buff · Speed |
| Parameter | 90s | Cooldown |
Scatter (Active Skill)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 170 | Damage Dealt · Damage |
| Parameter | 220 | Damage Dealt · Damage |
| Parameter | 270 | Damage Dealt · Damage |
| Parameter | 345 | Damage Dealt · Damage |
| Parameter | 420% | Damage Dealt · Damage |
| Parameter | 7s | Target · Cooldown |
Fractal Glass (Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | self · Effect : Change Cooldown |
| Parameter | 2 | self |
| Parameter | 3 | self |
| Parameter | 4 | self |
| Parameter | 5 | self |
| Parameter | 6s | self |
| Parameter | 2 | self · if · Effect : Check Target Name |
| Parameter | 2 | self · if · Effect 2: Check Target Name · Damage |
| Parameter | 12 | self · if · Effect 2: Check Target Name · Damage |
| Parameter | 18 | self · if · Effect 2: Check Target Name · Damage |
| Parameter | 24 | self · if · Effect 2: Check Target Name · Damage |
| Parameter | 32 | self · if · Effect 2: Check Target Name · Damage |
| Damage | 40% | self · if · Effect 2: Check Target Name · Damage |
Frenzy (Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | self · Effect : Apply Buff · Effect 2: Apply Buff |
| Parameter | 32 | self · Effect 1: Apply Buff · Effect 2: Apply Buff |
| Parameter | 44 | self · Effect 1: Apply Buff · Effect 2: Apply Buff |
| Parameter | 56 | self · Effect 1: Apply Buff · Effect 2: Apply Buff |
| Parameter | 72 | self · Effect 1: Apply Buff · Effect 2: Apply Buff |
| Parameter | 88% | self · Effect 1: Apply Buff · Effect 2: Apply Buff |
| Parameter | 2 | self · Effect 1: Apply Buff · Effect : Apply Buff · Effect 3: Attack More Targets |
| Parameter | 5 | self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 7 | self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 9 | self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 12 | self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 15% | self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 3 | self · Effect 2: Apply Buff · Effect : Attack More Targets · Basic Attack |
| Parameter | 1 | self · Effect 3: Attack More Targets · Basic Attack |
| Parameter | 2 | self · Basic Attack |
| Parameter | 3 | self · Basic Attack |
Transcendence 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | HP |
Transcendence 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 30% | HP |
Transcendence 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 40% | HP |
Transcendence 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 50% | HP |
Transcendence 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 60% | HP |
Awakening
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | HP |
| Parameter | 80% | HP |
Displayed stats
Investment & configurations
Dupe Priority
Transcend > Card
Transcend Target
at least T5 or Skip
Test your setup
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.



