GachaBuilds
Hikage
Lost Sword

Hikage build

Equipment options · Main stats · Team examples

Your build plan

For Hikage, compare Mission Complete (Hikage) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Attack%, Critical Damage% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Mission Complete (Hikage)
Smile in the Dark (Lisa)
Manager's Dignity (Enya)
Titanomachia (Isabel)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponAttack%, Critical Damage%
SpecialCritical Damage% > Attack%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Active = Ultimate = Passive 1 = Passive 2

Character information

5 ★NatureArcherMiddle

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Move Aside (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage686all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage
Parameter784all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage
Parameter882all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed
Parameter1029all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed
Parameter1176%all enemies · self · Damage Dealt · Target · Effect 1: Apply Buff · Damage · Speed
Parameter1all enemies · self · Target · Effect : Apply Buff · Damage · Speed
Speed5all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Speed10all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Speed15all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Speed22.5all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Parameter30%all enemies · self · Target · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Parameter90sall enemies · self · Effect 1: Apply Buff · Effect 2: Apply Buff · Speed
Parameter2self · Effect 1: Apply Buff · Effect : Apply Buff · Speed
Parameter90sCooldown

Scatter (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage170Damage Dealt · Damage
Parameter220Damage Dealt · Damage
Parameter270Damage Dealt · Damage
Parameter345Damage Dealt · Damage
Parameter420%Damage Dealt · Damage
Parameter7sTarget · Cooldown

Fractal Glass (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Change Cooldown
Parameter2self
Parameter3self
Parameter4self
Parameter5self
Parameter6sself
Parameter2self · if · Effect : Check Target Name
Parameter2self · if · Effect 2: Check Target Name · Damage
Parameter12self · if · Effect 2: Check Target Name · Damage
Parameter18self · if · Effect 2: Check Target Name · Damage
Parameter24self · if · Effect 2: Check Target Name · Damage
Parameter32self · if · Effect 2: Check Target Name · Damage
Damage40%self · if · Effect 2: Check Target Name · Damage

Frenzy (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Effect 2: Apply Buff
Parameter32self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter44self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter56self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter72self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter88%self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter2self · Effect 1: Apply Buff · Effect : Apply Buff · Effect 3: Attack More Targets
Parameter5self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack
Parameter7self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack
Parameter9self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack
Parameter12self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack
Parameter15%self · Effect 2: Apply Buff · Effect 3: Attack More Targets · Basic Attack
Parameter3self · Effect 2: Apply Buff · Effect : Attack More Targets · Basic Attack
Parameter1self · Effect 3: Attack More Targets · Basic Attack
Parameter2self · Basic Attack
Parameter3self · Basic Attack

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

Transcend Target

at least T5 or Skip

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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