GachaBuilds
Lisa
Lost Sword

Lisa build

Equipment options · Main stats · Team examples

Your build plan

For Lisa, compare Constricting Gaze (Nesha) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Critical Damage% > Attack% (Sagittarius) setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Constricting Gaze (Nesha)
Smile in the Dark (Lisa)
Elgrad Sword Art Journal (Lua)
Manager's Dignity (Enya)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponCritical Damage% > Attack% (Sagittarius)
SpecialCritical Damage% > Attack%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 = Passive 2 > Ultimate = Active

Character information

5 ★ChaosArcherMiddle

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Feast of Jealousy (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage768all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter864all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter960all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter1056all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter1152%all enemies · self · Damage Dealt · Target · Effect: Apply Buff · Damage
Parameter130self · Effect: Apply Buff · Damage
Parameter165self · Effect: Apply Buff · Damage
Parameter200self · Damage
Parameter250self · Damage
Parameter300%self · Damage
second32Cooldown

Bloodstained Scar (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage270all enemies · Damage Dealt · Target · Cooldown · Damage
Parameter288all enemies · Damage Dealt · Target · Cooldown · Damage
Parameter306all enemies · Damage Dealt · Target · Cooldown · Damage
Parameter324all enemies · Damage Dealt · Target · Cooldown · Damage
Parameter342%all enemies · Damage Dealt · Target · Cooldown · Damage
second6all enemies · Target · Cooldown · Damage

Whispers of Jealousy (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · each · maximum · Effect : Apply Debuff · Damage
Parameter6when · if · each · maximum · Damage
Parameter406if · each
Parameter461if · each
Parameter516if · each
Parameter591if · each
Parameter666%if · each
Parameter2if · per · Effect : Change Cooldown
Parameter6self · if · per · Effect 2: Change Cooldown
Parameter1sself
Parameter1sCooldown

Apostle of Envy (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Effect 2: Apply Buff
Parameter+32self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter44self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter56self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter72self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter88%self · Effect 1: Apply Buff · Effect 2: Apply Buff
Parameter2self · Effect 1: Apply Buff · Effect : Apply Buff · Effect 3: Apply Buff
Parameter+5self · Effect 2: Apply Buff · Effect 3: Apply Buff · Speed
Parameter7self · Effect 2: Apply Buff · Effect 3: Apply Buff · Speed
Parameter9self · Effect 2: Apply Buff · Effect 3: Apply Buff · Speed
Parameter12self · Effect 2: Apply Buff · Effect 3: Apply Buff · Speed
Parameter15%self · Effect 2: Apply Buff · Effect 3: Apply Buff · Speed
Parameter3self · Effect 2: Apply Buff · Effect : Apply Buff · Speed
Speed5self · Effect 3: Apply Buff · Speed
Speed10self · Effect 3: Apply Buff · Speed
Speed15self · Effect 3: Apply Buff · Speed
Speed20self · Effect 3: Apply Buff · Speed
Parameter25%self · Effect 3: Apply Buff · Speed

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Card > Transcend (unless you have Sagittarius, in which case, Transcend > Card)

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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