GachaBuilds
Percival
Lost Sword

Percival build

Equipment options · Main stats · Team examples

Your build plan

For Percival, compare Holy Sword's Blessing (Ethan) while keeping the recommended HP% · Crit Resistance % = Block Chance % · Critical Damage%, Attack% (Fragarach), Barisada setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

1 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Holy Sword's Blessing (Ethan)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneHP%
ArmorCrit Resistance % = Block Chance %
WeaponCritical Damage%, Attack% (Fragarach), Barisada
SpecialHP%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 = Passive 2 = Ultimate = Active

Character information

5 ★FrostKnightFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Tidal Break (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage693Damage Dealt · Damage
Parameter777Damage Dealt · Damage
Parameter861Damage Dealt · Damage
Parameter987Damage Dealt · Damage
Parameter1113%Damage Dealt · Damage
Parameter1all enemies · Target · Effect : Apply Debuff
Parameter-10all enemies · Target · Effect 1: Apply Debuff
Parameter12all enemies · Target · Effect 1: Apply Debuff
Parameter14all enemies · Target · Effect 1: Apply Debuff
Parameter18all enemies · Target · Effect 1: Apply Debuff
Parameter24%all enemies · Target · Effect 1: Apply Debuff
second8Effect 2: Apply Team Buff · Damage · Shield
Parameter2Effect : Apply Team Buff · Damage · Shield
Damage80Effect 2: Apply Team Buff · Damage · Shield · DEF
Parameter100Damage · Shield · DEF
Parameter120Damage · Shield · DEF
Parameter160Damage · Shield · DEF
Scaling / DEF200%Damage · Shield · DEF
second20Cooldown
second34Cooldown

Barrier (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1all allies · Target · Effect : Apply Buff · Damage · Shield · HP
Damage30all allies · Target · Effect 1: Apply Buff · Damage · Shield · HP
Parameter40all allies · Target · Effect 1: Apply Buff · Damage · Shield · HP
Parameter50all allies · Effect 1: Apply Buff · Damage · Shield · HP
Parameter65all allies · Effect 1: Apply Buff · Damage · Shield · HP
Scaling / HP80%all allies · Effect 1: Apply Buff · Damage · Shield · HP
second10Effect 2: Apply Buff
Parameter2Effect : Apply Buff
Parameter+24Effect 2: Apply Buff
Parameter30Effect 2: Apply Buff
Parameter36Effect 2: Apply Buff
Parameter44Effect 2: Apply Buff
Parameter52%Effect 2: Apply Buff
second15Cooldown

Protection (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff
Parameter+32self · Effect 1: Apply Buff
Parameter44self · Effect 1: Apply Buff
Parameter56self · Effect 1: Apply Buff
Parameter72self · Effect 1: Apply Buff
Parameter88%self · Effect 1: Apply Buff
Parameter2all allies · Effect : Apply Team Buff
Parameter+24all allies · Effect 2: Apply Team Buff
Parameter30all allies · Effect 2: Apply Team Buff
Parameter36all allies · Effect 2: Apply Team Buff
Parameter44all allies · Effect 2: Apply Team Buff
Parameter52%all allies · Effect 2: Apply Team Buff

Adamantine (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5when · per · each · up to · ATK
Parameter5%when · per · each · up to · ATK
second1when · per · each · up to · ATK
times2per · up to · ATK
Damage+5self · Effect: Apply Buff · Damage · Resistance
Parameter7self · Effect: Apply Buff · Damage · Resistance
Parameter9self · Effect: Apply Buff · Damage · Resistance
Parameter12self · Effect: Apply Buff · Damage · Resistance
Resistance15%self · Effect: Apply Buff · Damage · Resistance
Resistance+5self · Effect: Apply Buff · Damage · Resistance
Resistance7self · Effect: Apply Buff · Damage · Resistance
Resistance9self · Effect: Apply Buff · Damage · Resistance
Resistance12self · Damage · Resistance
Resistance15%self · Damage · Resistance

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Card> Transcend

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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