GachaBuilds
Tomoko Noge [Seaside]
Persona 5: The Phantom X

Tomoko Noge [Seaside] build

Equipment options · Main stats · Team examples

Your build plan

For Tomoko Noge [Seaside], compare Trust + Prosperity while keeping the recommended HP Recovery · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Trust + Prosperity
Trust + ProsperitySuggested Card Setup
Harmony + Victory
Harmony + VictoryAlternative Card Setups

Weapons

Ocean's Tidings
Bubble Babies

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonHP Recovery
StarCrit Rate
SkyAttack
Substats

Crit Rate > Attack > SP Recovery

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Skill 2 > Skill 1 > Thief Tactics

Character information

5 ✷PsychokinesisMedicSummer MokoProsymna

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Have a Cold Drink

Have a Cold Drink

Ability type / unlock: Cost: 23 SP Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter77.6%Damage
hits4Damage
Parameter1per
Damage30%Damage
Healing51.7%Damage · Healing
Hale Summer Days

Hale Summer Days

Ability type / unlock: Cost: 27 SP Target: Single Type: Heal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP1HP
HP22.4%HP
Parameter1437HP
turns2Damage
Parameter14.6%Damage
Damage58.6%Damage
Damage30%Damage
Parameter22.5%up to
Parameter25%up to
Parameter90%up to
Parameter1each · Damage
times5up to
Sparkling Memories

Sparkling Memories

Ability type / unlock: Cost: 25 SP Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter61.0%Damage
turns2when · Damage
Damage19.5%when · Damage
Parameter1when · Damage
Parameter1at the start
times5up to · Damage
Thief Tactics

Thief Tactics

Ability type / unlock: Cost: - Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter82.4%HIGHLIGHT · Damage
hits3HIGHLIGHT · Damage
Parameter1per · Damage
Damage30%Damage
Power of Memories

Power of Memories

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter42.0%when · up to · Damage · HP
Damage70.0%when · up to · Damage · HP
HP2100when · up to · Damage · HP
Soothing Waves

Soothing Waves

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP1800when · HP
turns2when · HP
Healing60%Healing · HP
Romantic (Mindscape Core) (CN Only)

Romantic (Mindscape Core) (CN Only)

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage20.0%Damage
turns2Damage
turns2
Parameter20.0%when · up to
Parameter50%when · up to
Shimmering (Mindscape Core) (CN Only)

Shimmering (Mindscape Core) (CN Only)

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage5.0%Damage
Parameter2.5%Damage
turns2

Summer Reminiscence

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3if · after
Parameter3if · after · Damage
Parameter19%Damage
Damage30%Damage
turn1Damage
HP9%HP
Parameter900HP
Damage5up to · Damage · Healing
Parameter150%if · Damage
Parameter120%if · Damage
Parameter100%if · Damage
Parameter1if · Damage
Parameter2if · Damage
Parameter3if · Damage

Flash of Summer

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%each
turns3each
times3up to

Gentle Sunbeams

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times2
Parameter2%per · each
times15up to

Sentimental Seabreeze

Ability type / unlock: Awareness 3

Sparkling Summer Night

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hits2per · Damage
Parameter1per · Damage

Lingering Glow

Ability type / unlock: Awareness 5

Heartfelt Days

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Critical Rate35%when · Damage · Critical Rate
Damage5%per · each · Damage
times3up to
Damage20%maximum · Damage

Investment & configurations

Awareness Priority

A1 > A6 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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