GachaBuilds
Haru Okumura
Persona 5: The Phantom X

Haru Okumura build

Equipment options · Main stats · Team examples

Your build plan

For Haru Okumura, compare Wisdom + Pleasure while keeping the recommended Damage Mult. · Crit Mult. · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Wisdom + Pleasure
Wisdom + PleasureSuggested Card Setup

Weapons

Gilgamesh Axe
Last Quarter

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonDamage Mult.
StarCrit Mult.
SkyAttack
Substats

Crit Mult. > Crit Rate > Ailment Accuracy = Pierce

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Skill 1 > Thief Tactics > Skill 2

Character information

5 ✷PsychokinesisSweeperNoirMilady

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Extrasensory Aim

Extrasensory Aim

Ability type / unlock: Cost: 26 SP Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter75.8%Damage
hits2Damage
turns3
Damage29.3%when · Damage
Precise Volley

Precise Volley

Ability type / unlock: Cost: 12% HP Target: Single Type: Gun

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage1Damage
Parameter151.6%Damage
Parameter19.5%when
Parameter1when
Parameter39.0%when · Damage
Mindful Release

Mindful Release

Ability type / unlock: Cost: 26 SP Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK129.2%when · Sight · DMG · CRIT Rate · ATK
CRIT Rate19.5%when · Sight · DMG · CRIT Rate · ATK
ATK29.3%Spreading Customization · DMG · ATK
Parameter142.1%Damage
Critical Rate19.5%when · Critical Rate
Parameter1when · Critical Rate
Parameter29.3%when · Damage
Thief Tactics

Thief Tactics

Ability type / unlock: Cost: - Target: AoE Type: Psychokinesis

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter206.9%HIGHLIGHT · Damage
Parameter1if · maximum
Critical Rate14.6%when · Critical Rate
Damage14.6%if · Damage
Heiress's Leadership

Heiress's Leadership

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1%up to
Parameter1.45%up to
Parameter165.0%up to
Damage20%up to · Damage
Parameter50%up to · Damage
times3up to · Damage
Helping Others

Helping Others

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1per · each
stack1Resistance
Parameter18.0%Resistance
Resistance18.0%Resistance
stacks2
stacks3Damage
Damage18.0%Damage

My Name Is Beauty Thief

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK66%DMG · ATK
Parameter1when · Customization · Damage
Parameter2when · Customization · Damage
Parameter3when · Customization · Damage
Damage20%when · Customization · Damage
Damage40%when · Customization · Damage
Parameter50%when · Customization · Damage
Parameter2when · Customization · ATK
ATK25%when · Customization · ATK
Parameter66%Damage
Parameter1when
stacks3if · up to
Parameter20%when · Damage
Parameter40%Damage
Parameter50%Damage
Parameter1Damage
Parameter2Damage
stacks3Damage
Parameter2if
Parameter25%if

Expressing Emotions

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter8%up to · Critical Rate
Parameter24%up to · Critical Rate
Critical Rate6%up to · Critical Rate
Parameter18%up to · Critical Rate

Unwavering Faith

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Damage
Damage25%when · Damage
Parameter3when · Damage
Damage60%when · Damage

Advancing Courage

Ability type / unlock: Awareness 3

Straight to the Point

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage30%when · Damage

Giving It My Best Shot

Ability type / unlock: Awareness 5

Heroine of Justice

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when
Damage70%Damage
Resistance27%when · Resistance
turns2when · Resistance
Parameter12%when
Critical Rate20%when · Damage · Critical Rate
Damage20%Damage · Critical Rate

Investment & configurations

Awareness Priority

A1 > A6 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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