GachaBuilds
Yusuke Kitagawa
Persona 5: The Phantom X

Yusuke Kitagawa build

Equipment options · Main stats · Team examples

Your build plan

For Yusuke Kitagawa, compare Meditation + Opulence while keeping the recommended Defense · Crit Rate · Defense setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Meditation + Opulence
Meditation + OpulenceSuggested Card Setup
Growth + Opulence
Growth + OpulenceAlternative Card Setups

Weapons

Jagato
Shadowkiller

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonDefense
StarCrit Rate
SkyDefense
Substats

Speed > Crit Rate > Crit Mult. > Pierce

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Skill 2 > Thief Tactics > Skill 1

Character information

5 ✷IceSweeperFoxGoemon

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Frozen Presence

Frozen Presence

Ability type / unlock: Cost: 20 SP Target: AoE Type: Ice

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter72.1%Damage
turns2
Bone-Chilling Cold

Bone-Chilling Cold

Ability type / unlock: Cost: 20 SP Target: AoE Type: Ice

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter92.9%Damage
hits5Damage
Damage30%when · Damage · Shield
Damage60%each · Damage
Parameter20%each · Damage
Keen Eye

Keen Eye

Ability type / unlock: Cost: 24 SP Target: Single Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage100%Damage
Damage78.1%Damage
turns2if · Shield · Resistance
Shield19.5%if · Shield · Resistance
Parameter555if · Shield · Resistance
turns2
turn1
Thief Tactics

Thief Tactics

Ability type / unlock: Cost: - Target: AoE Type: Ice

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter178.1%HIGHLIGHT · Damage
turns3
Painter's Focus

Painter's Focus

Ability type / unlock: Cost: - Target: - Type: Ice

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7.5%each · Damage · Shield
turns2each · Damage · Shield
times6up to
Artist's Intuition

Artist's Intuition

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20.0%each · Shield
turn1each · Shield
Outline (Mindscape Core) (CN Only)

Outline (Mindscape Core) (CN Only)

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage75.0%Damage
Smudge (Mindscape Core) (CN Only)

Smudge (Mindscape Core) (CN Only)

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1per · Damage
turns2
Parameter10each · after · Damage
Damage40.0%each · after · Damage
Parameter7.5%Damage
Damage40.0%Damage
Parameter20if · each · after · Damage
Parameter20.0%if · each · after · Damage
Parameter6%if · Damage

Inspiration

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter65%when · Damage
Damage88%Damage

Natural Talent

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times2
time1
Parameter70%Damage

Both Beauty and Vice

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP70%when · Damage · HP
Parameter35%when · Damage · HP

A Breaktaking Sight

Ability type / unlock: Awareness 3

Still Life

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage30%after · Damage
turns3after · Damage

With a Single Stroke

Ability type / unlock: Awareness 5

Finishing Touches

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2each · Damage
Parameter90%each · Damage

Investment & configurations

Awareness Priority

A6 > A1 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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