Psychubes





Equipment options · Main stats · Team examples
For APPLe, compare Her Second Life while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| ATK | 100% | per · HP · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| Mental DMG | 500% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 150% | Mental DMG · DMG |
| ATK | 40% | HP · ATK |
| Mental DMG | 225% | Mental DMG · DMG |
| ATK | 60% | HP · ATK |
| Mental DMG | 375% | Mental DMG · DMG |
| ATK | 100% | HP · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 8% | all allies · each · at the start · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Healing | +10% | when · Healing |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 150% | if · per · HP · ATK |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 220 | Mental DMG · DMG |
| Parameter | 330 | Mental DMG · DMG |
| Parameter | 550% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | HP · ATK |
| HP | 2 | HP · ATK |
| HP | 3 | HP · ATK |
| ATK | 56 | HP · ATK |
| ATK | 84 | HP · ATK |
| ATK | 140% | HP · ATK |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 200% | if · per · HP · ATK |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 250% | if · per · HP · ATK |
| ATK | Base (Level 1 / Level 30) 231 351 | Insight 1 (Level 1 / Level 40) 386 588 | Insight 2 (Level 1 / Level 50) 623 876 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1250 1897 | Insight 1 (Level 1 / Level 40) 2091 3180 | Insight 2 (Level 1 / Level 50) 3374 4742 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 95 144 | Insight 1 (Level 1 / Level 40) 158 240 | Insight 2 (Level 1 / Level 50) 254 358 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 200 200 | Insight 1 (Level 1 / Level 40) 226 226 | Insight 2 (Level 1 / Level 50) 252 252 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 6.7 % 6.7 % | Insight 1 (Level 1 / Level 40) 7.56 % 7.56 % | Insight 2 (Level 1 / Level 50) 8.43 % 8.43 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 140 % 140 % | Insight 1 (Level 1 / Level 40) 141.3 % 141.3 % | Insight 2 (Level 1 / Level 50) 142.6 % 142.6 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Delirament (Generalized) Code BagkNAU7EzkCNBElADwwPGMmUEFFQ0BDQ0RCTFM
Level R7 - Placidity Code AKoAJAE4ICZANENAMkoiSiM9BA
Level R9 - Placidity Code ADRAPQBDASsRLSImQqgzLRMkAw
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.