Psychubes





Equipment options · Main stats · Team examples
For Balloon Party, compare Take the Hard Journey while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 250% | all enemies · Reality DMG · DMG |
| Parameter | 1 | all allies · Balloon of Innocence · Party Balloon |
| HP | 10% | per · HP |
| DMG Taken | +25% | DMG · DMG Taken |
| stack | -1 | after · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| Penetration Rate | +50% | if · Party Balloon · Balloon of Innocence · Penetration Rate |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
| stack | -1 | after · DMG · DEF |
| DMG Taken | +25% | DMG · DMG Taken |
| stack | -1 | after · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 25% | all allies · HP |
| HP | 30% | all allies · HP |
| Parameter | 1 | Party Balloon |
| HP | 40% | all allies · HP |
| Parameter | 2 | Party Balloon |
| stack | -1 | after · DMG · DEF |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · up to · Party Balloon |
| times | 3 | when · up to · Party Balloon |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Healing | +10% | when · Healing |

Ability type / unlock: Insight III
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | per · after · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | +70% | when · Party Balloon · Balloon of Innocence · Penetration Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | all allies · HP |
| Parameter | 2 | all allies · HP |
| Parameter | 3 | all allies · HP |
| HP | 30 | all allies · HP |
| HP | 35 | all allies · HP |
| HP | 45% | all allies · HP |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 30% | per · after · HP |
| ATK | Base (Level 1 / Level 30) 218 332 | Insight 1 (Level 1 / Level 40) 365 556 | Insight 2 (Level 1 / Level 50) 589 829 | Insight 3 (Level 1 / Level 60) 859 975 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1520 2307 | Insight 1 (Level 1 / Level 40) 2543 3866 | Insight 2 (Level 1 / Level 50) 4102 5765 | Insight 3 (Level 1 / Level 60) 5981 6783 |
| Reality DEF | Base (Level 1 / Level 30) 144 218 | Insight 1 (Level 1 / Level 40) 240 366 | Insight 2 (Level 1 / Level 50) 388 545 | Insight 3 (Level 1 / Level 60) 565 641 |
| Mental DEF | Base (Level 1 / Level 30) 106 161 | Insight 1 (Level 1 / Level 40) 177 269 | Insight 2 (Level 1 / Level 50) 285 401 | Insight 3 (Level 1 / Level 60) 415 472 |
| Critical Technique | Base (Level 1 / Level 30) 170 170 | Insight 1 (Level 1 / Level 40) 192 192 | Insight 2 (Level 1 / Level 50) 214 214 | Insight 3 (Level 1 / Level 60) 236 236 |
| Critical Rate | Base (Level 1 / Level 30) 5.7 % 5.7 % | Insight 1 (Level 1 / Level 40) 6.43 % 6.43 % | Insight 2 (Level 1 / Level 50) 7.16 % 7.16 % | Insight 3 (Level 1 / Level 60) 7.9 % 7.9 % |
| Critical DMG | Base (Level 1 / Level 30) 138.5 % 138.5 % | Insight 1 (Level 1 / Level 40) 139.6 % 139.6 % | Insight 2 (Level 1 / Level 50) 140.7 % 140.7 % | Insight 3 (Level 1 / Level 60) 141.8 % 141.8 % |
Level R10 - Quiescence (Reality DEF) Code Azxj/DU4BTsTPAI0ADRRJUAmIDERMTIxQw
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.