Psychubes





Equipment options · Main stats · Team examples
For Buddy Fairchild, compare Another Story while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | all enemies · Buddy Badge · Reality DMG · DMG |
| stack | 1 | Reality DMG · DMG |
| Reality DMG | 50% | Reality DMG · DMG |
| stacks | 10 | when |
| DMG | +30% | all allies · after · DMG |
| rounds | 3 | all allies · after · DMG |
| ATK | +3% | up to · ATK |
| stacks | 10 | up to · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| stacks | 2 | Buddy Badge |
| Reality DMG | 300% | Reality DMG · DMG |
| stacks | 3 | Buddy Badge |
| Reality DMG | 500% | Reality DMG · DMG |
| stacks | 4 | Buddy Badge |
| ATK | +3% | up to · ATK |
| stacks | 10 | up to · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 5 | Buddy Badge |
| Moxie | +1 | if · Buddy Badge · Moxie |
| stacks | 7 | Buddy Badge |
| stacks | 10 | Buddy Badge |
| ATK | +3% | up to · ATK |
| stacks | 10 | up to · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | when · Buddy Badge |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 10 | if · at the start · Buddy Badge · Moxie |
| Moxie | +1 | if · at the start · Buddy Badge · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | per · Buddy Badge · Reality DMG · DMG |
| Parameter | 75% | Buddy Badge · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | per · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +45% | all allies · per · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 500% | per · Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | per · Buddy Badge · Reality DMG · DMG |
| Parameter | 100% | Buddy Badge · Reality DMG · DMG |
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code AfAkLUQtFCQEJlQoUSpQJjBDMkMgQxFEEzwAShA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.