Psychubes





Equipment options · Main stats · Team examples
For Click, compare Balance, Please while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| round | 1 | Lens Cap |
| DMG Taken | +50% | when · Reality DMG · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Parameter | 1 | Debuff |
| Mental DMG | 250% | Mental DMG · DMG |
| round | 1 | Blind |
| Mental DMG | 400% | Mental DMG · DMG |
| rounds | 2 | Blind |
| DMG Bonus | -30% | when · DMG · DMG Bonus |
| Parameter | 1 | when · DMG · DMG Bonus |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 250% | Mental DMG · DMG |
| Moxie | -1 | Moxie |
| Mental DMG | 400% | Mental DMG · DMG |
| Moxie | -2 | Moxie |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | Lens Cap |
| round | 1 | Lens Cap |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | when · DMG · DMG Taken |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | +30% | when · Lens Cap · Penetration Rate |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 280 | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 280 | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 450% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 248 377 | Insight 1 (Level 1 / Level 40) 415 632 | Insight 2 (Level 1 / Level 50) 670 942 | Insight 3 (Level 1 / Level 60) 977 1108 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1520 2307 | Insight 1 (Level 1 / Level 40) 2543 3866 | Insight 2 (Level 1 / Level 50) 4102 5765 | Insight 3 (Level 1 / Level 60) 5981 6783 |
| Reality DEF | Base (Level 1 / Level 30) 126 192 | Insight 1 (Level 1 / Level 40) 210 321 | Insight 2 (Level 1 / Level 50) 339 478 | Insight 3 (Level 1 / Level 60) 495 562 |
| Mental DEF | Base (Level 1 / Level 30) 101 154 | Insight 1 (Level 1 / Level 40) 169 257 | Insight 2 (Level 1 / Level 50) 272 383 | Insight 3 (Level 1 / Level 60) 396 450 |
| Critical Technique | Base (Level 1 / Level 30) 203 203 | Insight 1 (Level 1 / Level 40) 230 230 | Insight 2 (Level 1 / Level 50) 257 257 | Insight 3 (Level 1 / Level 60) 284 284 |
| Critical Rate | Base (Level 1 / Level 30) 6.8 % 6.8 % | Insight 1 (Level 1 / Level 40) 7.7 % 7.7 % | Insight 2 (Level 1 / Level 50) 8.6 % 8.6 % | Insight 3 (Level 1 / Level 60) 9.5 % 9.5 % |
| Critical DMG | Base (Level 1 / Level 30) 140.15 % 140.15 % | Insight 1 (Level 1 / Level 40) 141.5 % 141.5 % | Insight 2 (Level 1 / Level 50) 142.85 % 142.85 % | Insight 3 (Level 1 / Level 60) 144.2 % 144.2 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AvAkLUQtFCQEJlQ0IjQgPBA8ADhCOUAmUA
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AvAkLUQmVC0UJAQkAShRKlA8QDwwQRJCEEQA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.