Psychubes





Equipment options · Main stats · Team examples
For Pavia, compare Luxurious Leisure while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 400% | Mental DMG · DMG |
| rounds | 3 | self · at the start · Self-healing · Healing · HP |
| HP | 25% | self · at the start · Self-healing · Healing · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| HP | 50% | if · Mental DMG · DMG · HP |
| Mental DMG | 50% | if · Mental DMG · DMG · HP |
| Mental DMG | 180% | Mental DMG · DMG |
| Mental DMG | 75% | if · Mental DMG · DMG · HP |
| Mental DMG | 300% | Mental DMG · DMG |
| Mental DMG | 125% | if · Mental DMG · DMG · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 135% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| HP | 50% | if · Mental DMG · DMG · HP |
| Mental DMG | 40% | if · Mental DMG · DMG · HP |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 60% | if · Mental DMG · DMG · HP |
| Mental DMG | 330% | Mental DMG · DMG |
| Mental DMG | 100% | if · Mental DMG · DMG · HP |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | +10% | DMG · Critical Rate · DMG Taken |
| DMG Taken | -10% | DMG · Critical Rate · DMG Taken |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | when · DMG · DMG Taken |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 475% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 65 | Mental DMG · DMG |
| Mental DMG | 95 | Mental DMG · DMG |
| Mental DMG | 155% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 55 | Mental DMG · DMG |
| Mental DMG | 80 | Mental DMG · DMG |
| Mental DMG | 130% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 550% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 600% | Mental DMG · DMG |
| HP | 35% | self · Self-healing · Healing · HP |
| ATK | Base (Level 1 / Level 30) 264 401 | Insight 1 (Level 1 / Level 40) 441 672 | Insight 2 (Level 1 / Level 50) 712 1002 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1064 1615 | Insight 1 (Level 1 / Level 40) 1780 2706 | Insight 2 (Level 1 / Level 50) 2871 4035 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 252 | Insight 2 (Level 1 / Level 50) 267 376 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 83 125 | Insight 1 (Level 1 / Level 40) 137 210 | Insight 2 (Level 1 / Level 50) 222 313 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 250 250 | Insight 1 (Level 1 / Level 40) 283 283 | Insight 2 (Level 1 / Level 50) 316 316 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 8.36 % 8.36 % | Insight 1 (Level 1 / Level 40) 9.46 % 9.46 % | Insight 2 (Level 1 / Level 50) 10.5 % 10.5 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 142.5 % 142.5 % | Insight 1 (Level 1 / Level 40) 144.2 % 144.2 % | Insight 2 (Level 1 / Level 50) 145.8 % 145.8 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AqgkNAU5AjsTJQAtRDxjPDA0EUBAQlBAUkpURUI
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code Avg0LVQpBS0DJAAtECYgQRNCJDgyPGFKYEFBREA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.