Psychubes




Equipment options · Main stats · Team examples
For Isolde, compare Knock on the Door while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 5 | all enemies · Burn |
| stacks | 5 | all enemies · all allies · Burn · Rousing Morale |
| stack | 1 | all enemies · all allies · Burn · Rousing Morale · Intermezzo |
| Parameter | +15% | Burn · Intermezzo |
| Reality DMG | 50% | all enemies · Reality DMG · DMG |
| Reality DMG | 10% | Burn · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 150% | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| stacks | 2 | Burn |
| Penetration Rate | +30% | when · Interlude · Penetration Rate |
| Penetration Rate | +50% | when · Finale · Penetration Rate |
| Reality DMG | 225% | Reality DMG · DMG |
| Reality DMG | 300% | Reality DMG · DMG |
| stacks | 3 | all allies · at the start · Preignition |
| Parameter | 6 | when · each · Burn · Intermezzo |
| stacks | 3 | all allies · at the start · Preignition · Power Burst |
| stack | 1 | all allies · at the start · Preignition · Power Burst |
| Parameter | +15% | each · Burn · Intermezzo |
| Reality DMG | 50% | all enemies · Reality DMG · DMG |
| Reality DMG | 10% | Burn · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | -25% | all enemies · Burn · DEF |
| DEF | -15% | all enemies · Burn · DEF |
| DEF | -20% | all enemies · Burn · DEF |
| rounds | 2 | all enemies · Burn · DEF |
| DEF | -35% | all enemies · Burn · DEF |
| DEF | -50% | all enemies · Burn · DEF |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | all enemies · when · Prelude · Burn |
| stacks | 15 | when · Heat · Prelude · Interlude |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40 | when · Heat · Interlude · Finale |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Healing | -25% | Healing |
| ATK | 4% | up to · Halo · Neg Status · DMG · ATK |
| times | 30 | when · up to · Halo · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Halo · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Halo · Neg Status · DMG |
| round | 1 | all allies · at the start · Interlude · Acciaccatura |
| DMG | +8% | DMG |
| round | 1 | all allies · at the start · Finale · Appoggiatura |
| DMG | +18% | DMG |
| point | 1 | up to · Lingering Glow · DMG |
| DMG | +0.3% | up to · Lingering Glow · DMG |
| points | 300 | up to · Lingering Glow · DMG |
| stack | 1 | when · up to · Intermezzo · Burn |
| Parameter | 1.5% | up to · Burn |
| stacks | 30 | up to · Burn |
| Parameter | 100 | if · Lingering Glow |
| Parameter | 200 | if · Lingering Glow |
| Parameter | 300 | if · Lingering Glow |
| Parameter | 300 | if · Lingering Glow · Penetration Rate |
| Parameter | 30% | if · Lingering Glow · Penetration Rate |
| point | 1 | when · Intermezzo · Lingering Glow · Reality DMG · DMG |
| Reality DMG | +2% | when · Lingering Glow · Reality DMG · DMG |
| Moxie | 150 | if · Lingering Glow · Moxie |
| Moxie | +1 | if · Lingering Glow · Moxie |
| Parameter | 5 | after · at the start · Prelude · Interlude · Finale · Lingering Glow |
| Parameter | 10 | after · at the start · Prelude · Interlude · Finale · Lingering Glow |
| Parameter | 15% | after · at the start · Prelude · Interlude · Finale · Lingering Glow |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | +13% | Burn · Intermezzo · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 10 | Prelude · Interlude · Heat |
| stacks | 30 | Interlude · Finale |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | +16% | Burn · Intermezzo · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 3 | Reality DMG · DMG |
| Parameter | 200 | Reality DMG · DMG |
| Parameter | 300 | Reality DMG · DMG |
| Parameter | 400% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | +20% | Burn · Intermezzo · Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 251 381 | Insight 1 (Level 1 / Level 40) 419 639 | Insight 2 (Level 1 / Level 50) 677 952 | Insight 3 (Level 1 / Level 60) 987 1120 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1552 2356 | Insight 1 (Level 1 / Level 40) 2597 3949 | Insight 2 (Level 1 / Level 50) 4190 5889 | Insight 3 (Level 1 / Level 60) 6109 6927 |
| Reality DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) 492 559 |
| Mental DEF | Base (Level 1 / Level 30) 117 178 | Insight 1 (Level 1 / Level 40) 195 297 | Insight 2 (Level 1 / Level 50) 314 443 | Insight 3 (Level 1 / Level 60) 459 520 |
| Critical Technique | Base (Level 1 / Level 30) 273 273 | Insight 1 (Level 1 / Level 40) 309 309 | Insight 2 (Level 1 / Level 50) 345 345 | Insight 3 (Level 1 / Level 60) 381 381 |
| Critical Rate | Base (Level 1 / Level 30) 9.1 % 9.1 % | Insight 1 (Level 1 / Level 40) 10.3 % 10.3 % | Insight 2 (Level 1 / Level 50) 11.5 % 11.5 % | Insight 3 (Level 1 / Level 60) 12.7 % 12.7 % |
| Critical DMG | Base (Level 1 / Level 30) 143.7 % 143.7 % | Insight 1 (Level 1 / Level 40) 145.4 % 145.4 % | Insight 2 (Level 1 / Level 50) 147.3 % 147.3 % | Insight 3 (Level 1 / Level 60) 149.1 % 149.1 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code Ai0ULUQmVCQEKFEqUEVAQTIkIUEgQQBIATQC8CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.