Psychubes





Equipment options · Main stats · Team examples
For Darley Clatter, compare Her Second Life while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | Moxie |
| DMG Bonus | +30% | DMG · DMG Bonus |
| rounds | 3 | DMG · DMG Bonus |
| HP | 15% | self · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 160% | Mental DMG · DMG |
| Penetration Rate | +30% | Penetration Rate |
| Mental DMG | 240% | Mental DMG · DMG |
| Mental DMG | 400% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 150% | Mental DMG · DMG |
| ATK | 40% | HP · ATK |
| Mental DMG | 225% | Mental DMG · DMG |
| ATK | 60% | HP · ATK |
| Mental DMG | 375% | Mental DMG · DMG |
| ATK | 100% | HP · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 50% | if · after · HP · Moxie |
| Moxie | +3 | if · after · HP · Moxie |
| time | 1 | if · after · HP · Moxie |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Heal | +10% | when · DMG · Heal |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +2 | Moxie |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | +40% | Penetration Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 35% | all allies · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | per · HP · ATK |
| HP | 2 | per · HP · ATK |
| HP | 3 | per · HP · ATK |
| ATK | 56 | per · HP · ATK |
| ATK | 84 | per · HP · ATK |
| ATK | 140% | per · HP · ATK |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 25% | self · after · HP |
| ATK | Base (Level 1 / Level 30) 221 336 | Insight 1 (Level 1 / Level 40) 369 562 | Insight 2 (Level 1 / Level 50) 595 838 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1105 1677 | Insight 1 (Level 1 / Level 40) 1849 2811 | Insight 2 (Level 1 / Level 50) 2983 4192 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 123 187 | Insight 1 (Level 1 / Level 40) 205 313 | Insight 2 (Level 1 / Level 50) 331 466 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 123 187 | Insight 1 (Level 1 / Level 40) 205 313 | Insight 2 (Level 1 / Level 50) 331 466 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 139 139 | Insight 1 (Level 1 / Level 40) 157 157 | Insight 2 (Level 1 / Level 50) 175 175 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 4.6 % 4.6 % | Insight 1 (Level 1 / Level 40) 5.26 % 5.26 % | Insight 2 (Level 1 / Level 50) 5.86 % 5.86 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 136.95 % 136.95 % | Insight 1 (Level 1 / Level 40) 137.85 % 137.85 % | Insight 2 (Level 1 / Level 50) 138.75 % 138.75 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Hyper (ATK) Code ATwAPBCsFSoEKkA0IDQiJSQnRSxEOEI7UA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.