Psychubes





Equipment options · Main stats · Team examples
For Charon, compare Buds Yet to Bloom while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | Moxie |
| Parameter | 20 | each · Shock Wave |
| Parameter | 30 | each · Shock Wave |
| stacks | 50 | each · Shock Wave |
| Mental DMG | 150% | all enemies · Mental DMG · DMG |
| Ultimate Might | 60% | Ultimate Might |
| Mental DMG | 50% | Consternation · Mental DMG · DMG · Ultimate Might |
| Mental DMG | 10% | Consternation · Mental DMG · DMG · Ultimate Might |
| stacks | 5 | Shock Wave · Dynamo |
| stack | 1 | Shock Wave · Dynamo |
| round | 1 | Fear of Death · Peaceful Soul |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 200% | all enemies · Mental DMG · DMG |
| stacks | 20 | Shock Wave |
| rounds | 2 | Fear of Death |
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| stacks | 30 | Shock Wave |
| Mental DMG | 500% | all enemies · Mental DMG · DMG |
| stacks | 50 | Shock Wave |
| Scaling / HP | 20% | when · if · after · HP · ATK |
| DEF | -20% | DEF |
| DEF | -5% | when · up to · Consternation · DEF |
| DEF | -20% | up to · Consternation · DEF |
| DMG Taken | +30% | if · Consternation · DMG · DMG Taken |
| Parameter | 4 | if · Consternation · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 20 | Shock Wave |
| rounds | 2 | all allies · Peaceful Soul |
| stacks | 30 | Shock Wave |
| stacks | 50 | Shock Wave |
| Critical Rate | +30% | Critical Rate |
| Critical Rate | +5% | when · up to · Consternation · Critical Rate |
| Critical Rate | +20% | up to · Consternation · Critical Rate |
| Critical Rate | 80% | if · DMG · Critical Rate · Critical DMG |
| Parameter | 4 | if · Consternation · DMG · Critical Rate · Critical DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| stacks | 20 | up to · Dynamo · Pulsing Field |
| Parameter | 3 | Dynamo · Pulsing Field Lv. · Shock Wave |
| stack | 1 | Dynamo · Pulsing Field Lv.3 · Shock Wave |
| stacks | 20 | Shock Wave · Moxie |
| Parameter | 20 | when · Shock Wave |
| stacks | 40 | when · Shock Wave |
| stacks | 40 | Shock Wave · Consternation |
| stack | 1 | Shock Wave · Consternation |
| rounds | 4 | Shock Wave · Consternation |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | when · Fear of Death |
| stacks | 20 | when · Dynamo · Shock Wave |
| stacks | 50 | when · Dynamo · Shock Wave |
| Moxie | +2 | Moxie |
| Moxie | +1 | up to · Moxie |
| times | 2 | up to · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 7.5% | up to · Consternation · Critical Rate |
| Parameter | 30% | up to · Consternation · Critical Rate |
| Parameter | 100% | when · Consternation · DMG · Critical Rate · Critical DMG |
| Parameter | 4 | when · Consternation · DMG · Critical Rate · Critical DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30 | when · Spasming Brainwaves · Dynamo · Shock Wave · Moxie |
| Moxie | 90 | Dynamo · Shock Wave · Moxie |
| Parameter | 3 | Shock Wave · Moxie |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | if · New Blooms of Life · Day of Remorse · Mental DMG · DMG |
| Parameter | 70% | Ultimate Might |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | maximum · From the Void · Fear of Death · Consternation · DEF |
| Parameter | 7.5% | maximum · Fear of Death · Consternation · DEF |
| Parameter | 30% | maximum · Consternation |
| stacks | 4 | when · Consternation · DMG · DMG Taken |
| Parameter | 40% | when · Consternation · DMG · DMG Taken |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 100% | Consternation · Day of Remorse · Mental DMG · DMG |
| Parameter | 12% | Ultimate Might |
| ATK | Base (Level 1 / Level 30) 251 381 | Insight 1 (Level 1 / Level 40) 419 639 | Insight 2 (Level 1 / Level 50) 677 952 | Insight 3 (Level 1 / Level 60) 987 1120 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1331 2020 | Insight 1 (Level 1 / Level 40) 2227 3386 | Insight 2 (Level 1 / Level 50) 3593 5049 | Insight 3 (Level 1 / Level 60) 5238 5939 |
| Reality DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 491 491 | Insight 1 (Level 1 / Level 40) 556 556 | Insight 2 (Level 1 / Level 50) 621 621 | Insight 3 (Level 1 / Level 60) 686 686 |
| Critical Rate | Base (Level 1 / Level 30) 16.3 % 16.3 % | Insight 1 (Level 1 / Level 40) 18.5 % 18.5 % | Insight 2 (Level 1 / Level 50) 20.7 % 20.7 % | Insight 3 (Level 1 / Level 60) 22.8 % 22.8 % |
| Critical DMG | Base (Level 1 / Level 30) 154.5 % 154.5 % | Insight 1 (Level 1 / Level 40) 157.8 % 157.8 % | Insight 2 (Level 1 / Level 50) 161 % 161 % | Insight 3 (Level 1 / Level 60) 164.3 % 164.3 % |
Level R10 - Hyper (ATK) Code ASZQJFEtAytEKTQ9NjQANCA8QEECQSJFI/wF
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.