Psychubes





Equipment options · Main stats · Team examples
For Kanjira, compare Blasphemer of Night while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
| ATK | Base (Level 1 / Level 30) 237 360 | Insight 1 (Level 1 / Level 40) 396 602 | Insight 2 (Level 1 / Level 50) 638 897 | Insight 3 (Level 1 / Level 60) 930 1055 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1312 1992 | Insight 1 (Level 1 / Level 40) 2196 3339 | Insight 2 (Level 1 / Level 50) 3543 4979 | Insight 3 (Level 1 / Level 60) 5165 5857 |
| Reality DEF | Base (Level 1 / Level 30) 112 169 | Insight 1 (Level 1 / Level 40) 186 284 | Insight 2 (Level 1 / Level 50) 301 423 | Insight 3 (Level 1 / Level 60) 439 498 |
| Mental DEF | Base (Level 1 / Level 30) 120 182 | Insight 1 (Level 1 / Level 40) 200 302 | Insight 2 (Level 1 / Level 50) 322 454 | Insight 3 (Level 1 / Level 60) 471 534 |
| Critical Technique | Base (Level 1 / Level 30) 196 196 | Insight 1 (Level 1 / Level 40) 222 222 | Insight 2 (Level 1 / Level 50) 248 248 | Insight 3 (Level 1 / Level 60) 274 274 |
| Critical Rate | Base (Level 1 / Level 30) 6.5 % 6.5 % | Insight 1 (Level 1 / Level 40) 7.4 % 7.4 % | Insight 2 (Level 1 / Level 50) 8.3 % 8.3 % | Insight 3 (Level 1 / Level 60) 9.1 % 9.1 % |
| Critical DMG | Base (Level 1 / Level 30) 139.8 % 139.8 % | Insight 1 (Level 1 / Level 40) 141.1 % 141.1 % | Insight 2 (Level 1 / Level 50) 142.4 % 142.4 % | Insight 3 (Level 1 / Level 60) 143.7 % 143.7 % |
Level R10 - Equibalance (Generalized) Code BfAkQlU0FTwDORI5ADREPRAtUi1QQjJAMUUhSmA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.