Psychubes





Equipment options · Main stats · Team examples
For Spathodea, compare Long Night Talk while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 700% | Reality DMG · DMG |
| Critical DMG | 40% | DMG · Critical DMG |
| Parameter | 15 | if · Burn · DMG · Critical DMG |
| Critical DMG | 40% | Burn · DMG · Critical DMG |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| Critical DMG | +40% | when · Preignition · DMG · Critical DMG |
| Reality DMG | 300% | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
| stack | 1 | each · after · before · Burn |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | Preignition · Exhilaration · Preparation - Spathodea I |
| stacks | 2 | Preignition · Exhilaration · Preparation - Spathodea I |
| stack | 1 | Preignition · Exhilaration · Preparation - Spathodea I |
| stacks | 6 | Preignition · Exhilaration · Preparation - Spathodea II |
| stacks | 3 | Preignition · Exhilaration · Preparation - Spathodea II |
| stack | 1 | Preignition · Exhilaration · Preparation - Spathodea II |
| stacks | 9 | Preignition · Exhilaration · Preparation - Spathodea III |
| stacks | 5 | Preignition · Exhilaration · Preparation - Spathodea III |
| stack | 1 | Preignition · Exhilaration · Preparation - Spathodea III |
| stack | 1 | each · after · before · Burn |
| Critical Rate | +15% | when · each · after · Critical Rate |
| Parameter | 1 | at the start |
| Parameter | 1 | each · Precast Incantation |
| Parameter | 2 | at the start |
| Parameter | 3 | at the start |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +25% | when · Burn · Critical Rate |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · Burn |
| stacks | 4 | when · Burn |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 6 | all enemies · upon entering · Burn |
| Parameter | 100% | when · Burn · Lingering Glow |
| Parameter | +15 | maximum · Burn |
| CRIT Rate | +5% | Exhilaration · CRIT Rate · ATK |
| ATK | +3% | Exhilaration · CRIT Rate · ATK |
| times | 10 | up to |
| DMG | 100% | Little Boxer · Reality DMG · DMG |
| stacks | 2 | after · Burn |
| stacks | 6 | before · Burn |
| Ultimate Might | +2% | Burn · Ultimate Might |
| stacks | 10 | Lingering Glow · Reality DMG · DMG |
| Reality DMG | 5% | Lingering Glow · Reality DMG · DMG |
| Moxie | 2 | if · up to · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 70% | DMG · Critical DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | Critical Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 70% | DMG · Critical DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 3 | Reality DMG · DMG |
| Parameter | 220 | Reality DMG · DMG |
| Parameter | 330 | Reality DMG · DMG |
| Parameter | 550% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 750% | Reality DMG · DMG |
| Parameter | 100% | DMG · Critical DMG |
| ATK | Base (Level 1 / Level 30) 266 404 | Insight 1 (Level 1 / Level 40) 444 677 | Insight 2 (Level 1 / Level 50) 717 1009 | Insight 3 (Level 1 / Level 60) 1046 1186 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1478 2244 | Insight 1 (Level 1 / Level 40) 2475 3762 | Insight 2 (Level 1 / Level 50) 3993 5610 | Insight 3 (Level 1 / Level 60) 5821 6600 |
| Reality DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 218 218 | Insight 1 (Level 1 / Level 40) 247 247 | Insight 2 (Level 1 / Level 50) 276 276 | Insight 3 (Level 1 / Level 60) 305 305 |
| Critical Rate | Base (Level 1 / Level 30) 7.3 % 7.3 % | Insight 1 (Level 1 / Level 40) 8.2 % 8.2 % | Insight 2 (Level 1 / Level 50) 9.2 % 9.2 % | Insight 3 (Level 1 / Level 60) 10.2 % 10.2 % |
| Critical DMG | Base (Level 1 / Level 30) 140.9 % 140.9 % | Insight 1 (Level 1 / Level 40) 142.3 % 142.3 % | Insight 2 (Level 1 / Level 50) 143.8 % 143.8 % | Insight 3 (Level 1 / Level 60) 145.3 % 145.3 % |
Level R10 - Elucidation (Ultimate Might/Penetration Rate) Code ATQANAJAIEAiRUBAUChRLDIvRC4FJlQlBEox+CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.