Psychubes





Equipment options · Main stats · Team examples
For Nick Bottom, compare Dawn is Coming while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 99% | HP |
| HP | 100% | Control · Summer Dream · Shield · HP |
| rounds | 3 | Summer Dream · Shield · HP |
| Moxie | +20% | when · DMG · DMG Taken · Moxie |
| Moxie | +1 | when · DMG · DMG Taken · Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 250% | Mental DMG · DMG |
| Moxie | -1 | Moxie |
| Mental DMG | 400% | Mental DMG · DMG |
| Moxie | -2 | Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Buff |
| DEF | +25% | DMG · DMG Taken · DEF |
| DMG Taken | -25% | DMG · DMG Taken · DEF |
| rounds | 2 | DMG · DMG Taken · DEF |
| DEF | +30% | DMG · DMG Taken · DEF |
| DMG Taken | -30% | DMG · DMG Taken · DEF |
| DEF | +35% | DMG · DMG Taken · DEF |
| DMG Taken | -35% | DMG · DMG Taken · DEF |
| rounds | 3 | DMG · DMG Taken · DEF |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 50% | when · per · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | +10% | when · DEF |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 125% | all allies · Shield · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 280 | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DMG · DMG Taken · DEF |
| Parameter | 2 | DMG · DMG Taken · DEF |
| Parameter | 3 | DMG · DMG Taken · DEF |
| DMG Taken | +30 | DMG · DMG Taken · DEF |
| Parameter | 35 | DMG · DMG Taken · DEF |
| Parameter | 40% | DMG · DMG Taken · DEF |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 150% | all allies · Shield · HP |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 175% | all allies · Shield · HP |
| ATK | Base (Level 1 / Level 30) 200 304 | Insight 1 (Level 1 / Level 40) 334 509 | Insight 2 (Level 1 / Level 50) 539 759 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1596 2422 | Insight 1 (Level 1 / Level 40) 2670 4059 | Insight 2 (Level 1 / Level 50) 4307 6053 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 132 201 | Insight 1 (Level 1 / Level 40) 220 336 | Insight 2 (Level 1 / Level 50) 355 500 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 252 | Insight 2 (Level 1 / Level 50) 267 376 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 175 175 | Insight 1 (Level 1 / Level 40) 198 198 | Insight 2 (Level 1 / Level 50) 221 221 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 5.86 % 5.86 % | Insight 1 (Level 1 / Level 40) 6.63 % 6.63 % | Insight 2 (Level 1 / Level 50) 7.4 % 7.4 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 138.75 % 138.75 % | Insight 1 (Level 1 / Level 40) 139.9 % 139.9 % | Insight 2 (Level 1 / Level 50) 141.05 % 141.05 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Overindulgence (HP) Code AqwlOiQ0VTQFO0I8YTMSRQMzEDMxKgBFMEpASlBMUUxg
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.