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Nick Bottom
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Nick Bottom build

Equipment options · Main stats · Team examples

Your build plan

For Nick Bottom, compare Dawn is Coming while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Dawn is Coming
Dawn is Coming
Family Mentor
Family Mentor
Long Night Talk
Long Night Talk
The Fighter's Best Wishes
The Fighter's Best Wishes
+1 options
A Free Heart
A Free Heart

Character information

4 ✦BeastMentalSupport

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Forest Eulogy

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP99%HP
HP100%Control · Summer Dream · Shield · HP
rounds3Summer Dream · Shield · HP
Moxie+20%when · DMG · DMG Taken · Moxie
Moxie+1when · DMG · DMG Taken · Moxie

Wild Rose

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG200%Mental DMG · DMG
Mental DMG250%Mental DMG · DMG
Moxie-1Moxie
Mental DMG400%Mental DMG · DMG
Moxie-2Moxie

Midsummer Vine

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Buff
DEF+25%DMG · DMG Taken · DEF
DMG Taken-25%DMG · DMG Taken · DEF
rounds2DMG · DMG Taken · DEF
DEF+30%DMG · DMG Taken · DEF
DMG Taken-30%DMG · DMG Taken · DEF
DEF+35%DMG · DMG Taken · DEF
DMG Taken-35%DMG · DMG Taken · DEF
rounds3DMG · DMG Taken · DEF
In the Dust Insight I

In the Dust Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP50%when · per · HP
In the Dust Insight II

In the Dust Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+10%when · DEF

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
HP125%all allies · Shield · HP

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Parameter1Mental DMG · DMG
Parameter2Mental DMG · DMG
Parameter3Mental DMG · DMG
Mental DMG220Mental DMG · DMG
Mental DMG280Mental DMG · DMG
Mental DMG450%Mental DMG · DMG

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Parameter1DMG · DMG Taken · DEF
Parameter2DMG · DMG Taken · DEF
Parameter3DMG · DMG Taken · DEF
DMG Taken+30DMG · DMG Taken · DEF
Parameter35DMG · DMG Taken · DEF
Parameter40%DMG · DMG Taken · DEF

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
HP150%all allies · Shield · HP

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
HP175%all allies · Shield · HP

Displayed stats

ATKBase (Level 1 / Level 30) 200 304Insight 1 (Level 1 / Level 40) 334 509Insight 2 (Level 1 / Level 50) 539 759Insight 3 (Level 1 / Level 60) - -
HPBase (Level 1 / Level 30) 1596 2422Insight 1 (Level 1 / Level 40) 2670 4059Insight 2 (Level 1 / Level 50) 4307 6053Insight 3 (Level 1 / Level 60) - -
Reality DEFBase (Level 1 / Level 30) 132 201Insight 1 (Level 1 / Level 40) 220 336Insight 2 (Level 1 / Level 50) 355 500Insight 3 (Level 1 / Level 60) - -
Mental DEFBase (Level 1 / Level 30) 99 150Insight 1 (Level 1 / Level 40) 165 252Insight 2 (Level 1 / Level 50) 267 376Insight 3 (Level 1 / Level 60) - -
Critical TechniqueBase (Level 1 / Level 30) 175 175Insight 1 (Level 1 / Level 40) 198 198Insight 2 (Level 1 / Level 50) 221 221Insight 3 (Level 1 / Level 60) - -
Critical RateBase (Level 1 / Level 30) 5.86 % 5.86 %Insight 1 (Level 1 / Level 40) 6.63 % 6.63 %Insight 2 (Level 1 / Level 50) 7.4 % 7.4 %Insight 3 (Level 1 / Level 60) - -
Critical DMGBase (Level 1 / Level 30) 138.75 % 138.75 %Insight 1 (Level 1 / Level 40) 139.9 % 139.9 %Insight 2 (Level 1 / Level 50) 141.05 % 141.05 %Insight 3 (Level 1 / Level 60) - -

Investment & configurations

Build 1 - Nick Bottom – Max HP

Level R10 - Overindulgence (HP) Code AqwlOiQ0VTQFO0I8YTMSRQMzEDMxKgBFMEpASlBMUUxg

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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