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Cornerstone
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Cornerstone build

Equipment options · Main stats · Team examples

Your build plan

For Cornerstone, compare Where Light and Shadows Rest while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Where Light and Shadows Rest
Where Light and Shadows Rest
The Final Roll
The Final Roll
On the Hand of Time
On the Hand of Time
Outside the City
Outside the City

Character information

6 ✦MineralRealityDamage

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Foundations of Tomorrow

Foundations of Tomorrow

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
round1self · Delivery Process
Parameter160%Eligibility Assessment · DMG · DMG Reduction · ATK
Concrete Functionality

Concrete Functionality

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Reality DMG200%Reality DMG · DMG
Reality DMG200%if · Inspection Process · Reality DMG · DMG · Critical DMG
Critical DMG+40%if · Inspection Process · Reality DMG · DMG · Critical DMG
Reality DMG300%Reality DMG · DMG
Critical DMG+60%if · Inspection Process · Reality DMG · DMG · Critical DMG
Reality DMG500%Reality DMG · DMG
Critical DMG+100%if · Inspection Process · Reality DMG · DMG · Critical DMG
Figure-Ground Relationship

Figure-Ground Relationship

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
rounds2Inspection Process
stacks2self · Progressive Iteration
rounds2self · Progressive Iteration
stacks3self · Progressive Iteration
stacks5self · Progressive Iteration
Reality DMG1000%all enemies · Reality DMG · DMG
stack1self · Design Revision · Moxie
Moxie+1self · Design Revision · Moxie
Parameter1000Trial and Error · Reality DMG · DMG
Reality DMG100%Trial and Error · Reality DMG · DMG
DMG Bonus+4%up to · DMG · DMG Bonus
Parameter+4%up to · DMG · DMG Bonus
stacks20up to · DMG · DMG Bonus
As Things Are Insight I

As Things Are Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Moxie-1Moxie
Cost-1Moxie
stack1self · Progressive Iteration
rounds2self · Progressive Iteration
Parameter1if
stacks10self · Progressive Iteration · Design Revision
stack1self · Progressive Iteration · Design Revision
As Things Are Insight II

As Things Are Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK+5%when · ATK
As Things Are Insight III

As Things Are Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Moxie+2self · when · Moxie
Moxie4self · if · maximum · up to · Moxie

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
stack1As Things Are · Progressive Iteration · Design Revision
Parameter8Progressive Iteration · Design Revision
Parameter4000%Inspection Feedback · Delivery Feedback · Design Revision · Reality DMG · DMG
Parameter4Design Revision · Reality DMG · DMG
Parameter2500%Figure-Ground Relationship · Inspection Feedback · Reality DMG · DMG

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Ultimate Might2500%Delivery Feedback · Design Revision · Reality DMG · DMG · Penetration Rate
Penetration Rate100%Design Revision · Reality DMG · DMG · Penetration Rate
Parameter30%Penetration Rate · Ultimate Might
Parameter1000Figure-Ground Relationship · Inspection Feedback · Trial and Error · Design Revision · Reality DMG · DMG
Reality DMG250%self · Inspection Feedback · Trial and Error · Design Revision · Reality DMG · DMG
stacks2self · Design Revision · Reality DMG · DMG
Parameter5%per · Progressive Iteration · DMG · DMG Bonus

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
ATK200%when · per · Trial and Error · Reality DMG · DMG · ATK
Parameter250%per · Trial and Error · DMG

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter120%Eligibility Assessment · DMG · DMG Reduction · ATK
Parameter600%Trial and Error · ATK
Parameter240%Eligibility Assessment · DMG · DMG Reduction · ATK

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Parameter5000%Inspection Feedback · Delivery Feedback · Reality DMG · DMG
Parameter1000Trial and Error · Reality DMG · DMG
Parameter250%Trial and Error · Reality DMG · DMG
Parameter6%per · Progressive Iteration · DMG · DMG Bonus
Parameter25per · Progressive Iteration

Investment & configurations

Build 1 - Cernerstone CRIT

Level R10 - Elucidation Code ASQE8CQtFC1EJlQoUSpQJAFBAEESNCA0MkVA

Build 2 - Cornerstone ATK

Level R10 - Elucidation Code ATQANCA6AjsiQEBCUCZSJFPyBEMkPEI9NkUFSAM=

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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