Psychubes





Equipment options · Main stats · Team examples
For Cornerstone, compare Where Light and Shadows Rest while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | self · Delivery Process |
| Parameter | 160% | Eligibility Assessment · DMG · DMG Reduction · ATK |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| Reality DMG | 200% | if · Inspection Process · Reality DMG · DMG · Critical DMG |
| Critical DMG | +40% | if · Inspection Process · Reality DMG · DMG · Critical DMG |
| Reality DMG | 300% | Reality DMG · DMG |
| Critical DMG | +60% | if · Inspection Process · Reality DMG · DMG · Critical DMG |
| Reality DMG | 500% | Reality DMG · DMG |
| Critical DMG | +100% | if · Inspection Process · Reality DMG · DMG · Critical DMG |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | Inspection Process |
| stacks | 2 | self · Progressive Iteration |
| rounds | 2 | self · Progressive Iteration |
| stacks | 3 | self · Progressive Iteration |
| stacks | 5 | self · Progressive Iteration |
| Reality DMG | 1000% | all enemies · Reality DMG · DMG |
| stack | 1 | self · Design Revision · Moxie |
| Moxie | +1 | self · Design Revision · Moxie |
| Parameter | 1000 | Trial and Error · Reality DMG · DMG |
| Reality DMG | 100% | Trial and Error · Reality DMG · DMG |
| DMG Bonus | +4% | up to · DMG · DMG Bonus |
| Parameter | +4% | up to · DMG · DMG Bonus |
| stacks | 20 | up to · DMG · DMG Bonus |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | -1 | Moxie |
| Cost | -1 | Moxie |
| stack | 1 | self · Progressive Iteration |
| rounds | 2 | self · Progressive Iteration |
| Parameter | 1 | if |
| stacks | 10 | self · Progressive Iteration · Design Revision |
| stack | 1 | self · Progressive Iteration · Design Revision |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +2 | self · when · Moxie |
| Moxie | 4 | self · if · maximum · up to · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | As Things Are · Progressive Iteration · Design Revision |
| Parameter | 8 | Progressive Iteration · Design Revision |
| Parameter | 4000% | Inspection Feedback · Delivery Feedback · Design Revision · Reality DMG · DMG |
| Parameter | 4 | Design Revision · Reality DMG · DMG |
| Parameter | 2500% | Figure-Ground Relationship · Inspection Feedback · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Ultimate Might | 2500% | Delivery Feedback · Design Revision · Reality DMG · DMG · Penetration Rate |
| Penetration Rate | 100% | Design Revision · Reality DMG · DMG · Penetration Rate |
| Parameter | 30% | Penetration Rate · Ultimate Might |
| Parameter | 1000 | Figure-Ground Relationship · Inspection Feedback · Trial and Error · Design Revision · Reality DMG · DMG |
| Reality DMG | 250% | self · Inspection Feedback · Trial and Error · Design Revision · Reality DMG · DMG |
| stacks | 2 | self · Design Revision · Reality DMG · DMG |
| Parameter | 5% | per · Progressive Iteration · DMG · DMG Bonus |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 200% | when · per · Trial and Error · Reality DMG · DMG · ATK |
| Parameter | 250% | per · Trial and Error · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 120% | Eligibility Assessment · DMG · DMG Reduction · ATK |
| Parameter | 600% | Trial and Error · ATK |
| Parameter | 240% | Eligibility Assessment · DMG · DMG Reduction · ATK |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 5000% | Inspection Feedback · Delivery Feedback · Reality DMG · DMG |
| Parameter | 1000 | Trial and Error · Reality DMG · DMG |
| Parameter | 250% | Trial and Error · Reality DMG · DMG |
| Parameter | 6% | per · Progressive Iteration · DMG · DMG Bonus |
| Parameter | 25 | per · Progressive Iteration |
Level R10 - Elucidation Code ASQE8CQtFC1EJlQoUSpQJAFBAEESNCA0MkVA
Level R10 - Elucidation Code ATQANCA6AjsiQEBCUCZSJFPyBEMkPEI9NkUFSAM=
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.