Psychubes





Equipment options · Main stats · Team examples
For The Fool, compare The Fighter's Best Wishes while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II
| ATK | Base (Level 1 / Level 30) 198 301 | Insight 1 (Level 1 / Level 40) 331 503 | Insight 2 (Level 1 / Level 50) 533 750 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1460 2216 | Insight 1 (Level 1 / Level 40) 2443 3715 | Insight 2 (Level 1 / Level 50) 3942 5540 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 112 169 | Insight 1 (Level 1 / Level 40) 186 284 | Insight 2 (Level 1 / Level 50) 301 424 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 125 190 | Insight 1 (Level 1 / Level 40) 208 318 | Insight 2 (Level 1 / Level 50) 336 474 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 151 151 | Insight 1 (Level 1 / Level 40) 171 171 | Insight 2 (Level 1 / Level 50) 191 191 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 5 % 5 % | Insight 1 (Level 1 / Level 40) 5.73 % 5.73 % | Insight 2 (Level 1 / Level 50) 6.4 % 6.4 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 137.55 % 137.55 % | Insight 1 (Level 1 / Level 40) 138.55 % 138.55 % | Insight 2 (Level 1 / Level 50) 139.55 % 139.55 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Overindulgence (HP) Code AqwlOiQ0VTQFO0I8YTMSRQMzEDMxKgBFMEpASlBMUUxg
Level R10 - Hyper (ATK) Code ATwAPBCsFSoEKkA0IDQiJSQnRSxEOEI7UA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.