Psychubes





Equipment options · Main stats · Team examples
For Twins Sleep, compare Balance, Please while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 450% | Mental DMG · DMG |
| round | 1 | Nightmare |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Parameter | 1 | Debuff |
| DEF | -25% | DEF |
| rounds | 2 | DEF |
| Mental DMG | 350% | Mental DMG · DMG |
| DEF | -35% | DEF |
| rounds | 3 | DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | all enemies · Weakness · DEF |
| DEF | -20% | all enemies · Weakness · DEF |
| rounds | 2 | all enemies · Weakness · DEF |
| DEF | -30% | all enemies · Weakness · DEF |
| DEF | -40% | all enemies · Weakness · DEF |
| DMG Bonus | -25% | when · after · DMG · DMG Bonus |
| stack | -1 | when · after · DMG · DMG Bonus |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Arcane Stamp |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 500% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 230 | Mental DMG · DMG |
| Mental DMG | 400% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 550% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DEF |
| Parameter | 2 | DEF |
| Parameter | 3 | DEF |
| DEF | -30 | DEF |
| DEF | 40 | DEF |
| DEF | 50% | DEF |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 600% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 211 320 | Insight 1 (Level 1 / Level 40) 0 0 | Insight 2 (Level 1 / Level 50) 0 0 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1397 2120 | Insight 1 (Level 1 / Level 40) 0 0 | Insight 2 (Level 1 / Level 50) 0 0 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 115 174 | Insight 1 (Level 1 / Level 40) 0 0 | Insight 2 (Level 1 / Level 50) 0 0 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 130 198 | Insight 1 (Level 1 / Level 40) 0 0 | Insight 2 (Level 1 / Level 50) 0 0 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 139 139 | Insight 1 (Level 1 / Level 40) 0 0 | Insight 2 (Level 1 / Level 50) 0 0 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 4.6 % 4.6 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 136 % 0 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Equanimity (Generalized) Code BaxFOkQ8MzwjMQQxAjEATBZMADRSJjEkIDRQRDA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.