Psychubes





Equipment options · Main stats · Team examples
For Lucy, compare Steps Forward while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | Pragmatist |
| stack | 1 | Data Iteration |
| Parameter | 2 | Charged Ammunition |
| Parameter | 2 | Overcharged Ammunition |
| Moxie | +1 | Moxie |
| Damage | +10% | Damage |
| ATK | +4% | up to · ATK |
| times | 5 | up to · ATK |
| stacks | 5 | after · before · Dynamo |
| stack | -1 | after · before · Dynamo |
| stacks | 10 | after · before · Dynamo |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| stacks | 10 | Dynamo · Reality DMG · DMG |
| Reality DMG | +60% | Dynamo · Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Parameter | 220% | Reality DMG · DMG |
| Parameter | 110% | Reality DMG · DMG |
| stacks | 5 | Dynamo · Reality DMG · DMG |
| Reality DMG | 300% | Reality DMG · DMG |
| Reality DMG | +90% | Dynamo · Reality DMG · DMG |
| Parameter | 330% | Reality DMG · DMG |
| Parameter | 165% | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
| Reality DMG | +150% | Dynamo · Reality DMG · DMG |
| Parameter | 550% | Reality DMG · DMG |
| Parameter | 275% | Reality DMG · DMG |
| stacks | 30 | up to |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 150% | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| stacks | 10 | if · Dynamo · Reality DMG · DMG |
| Parameter | 1 | if · Dynamo · Reality DMG · DMG |
| Reality DMG | +40% | if · Dynamo · Reality DMG · DMG |
| Parameter | 3 | if · Dynamo · Reality DMG · DMG |
| Reality DMG | 150% | Reality DMG · DMG · ATK |
| ATK | 80% | Reality DMG · DMG · ATK |
| DMG | 2 | Reality DMG · DMG · ATK |
| stacks | 5 | if · Dynamo · Reality DMG · DMG |
| Reality DMG | 225% | Reality DMG · DMG |
| Reality DMG | +60% | if · Dynamo · Reality DMG · DMG |
| Reality DMG | 225% | Reality DMG · DMG · ATK |
| ATK | 120% | Reality DMG · DMG · ATK |
| Reality DMG | 375% | Reality DMG · DMG |
| Reality DMG | +100% | if · Dynamo · Reality DMG · DMG |
| Reality DMG | 375% | Reality DMG · DMG · ATK |
| ATK | 200% | Reality DMG · DMG · ATK |
| stacks | 30 | up to |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | self · Dynamo · Moxie |
| stack | 1 | self · Dynamo · Moxie |
| stacks | 20 | self · all allies · when · Dynamo · Advancement |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 2 | after · Leadership · Conservation of Energy · Energy |
| Parameter | 2 | Leadership · Conservation of Energy · Energy |
| stacks | 10 | when · Dynamo · Data Iteration · Conservation of Energy · Energy |
| stack | 1 | when · Dynamo · Data Iteration · Conservation of Energy · Energy |
| Parameter | 2 | per · up to · Data Iteration · Conservation of Energy · Energy |
| times | 2 | per · up to · Conservation of Energy · Energy |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| stacks | 10 | up to · after · Dynamo · Pulsing Field |
| stacks | 20 | when · Dynamo |
| stack | 1 | after · Data Iteration |
| Parameter | 3 | if · each · Amplified Surge · Pulsing Field Lv. · Overcharged Ammunition |
| stacks | 2 | if · each · Amplified Surge · Pulsing Field Lv.3 · Overcharged Ammunition |
| Parameter | 3 | after · Pulsing Field Lv. · Overcharged Ammunition |
| stack | 1 | after · Pulsing Field Lv.3 · Overcharged Ammunition |
| Reality DMG | 50 | Conservation of Energy · Reality DMG · DMG · Energy |
| Reality DMG | 70 | Conservation of Energy · Reality DMG · DMG · Energy |
| Reality DMG | 120% | Conservation of Energy · Reality DMG · DMG · Energy |
| Parameter | 3 | when · Pulsing Field Lv. · Dynamo · Reality DMG · DMG |
| stack | 1 | when · Pulsing Field Lv.3 · Dynamo · Reality DMG · DMG |
| Reality DMG | 8% | Dynamo · Reality DMG · DMG |
| Parameter | 100% | Data Iteration · DMG · Ultimate Might |
| stack | 1 | Data Iteration · DMG · Ultimate Might |
| Parameter | 10% | Data Iteration |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 150% | Conservation of Energy · Reality DMG · DMG · Energy |
| HP | 75% | when · Damage · DMG · HP |
| Parameter | 100% | when · Damage · DMG · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| rounds | 3 | Pragmatist · Leadership · Damage |
| Parameter | 20% | Damage |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 6% | Data Iteration · ATK |
| Parameter | 2 | when · Data Iteration |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 200% | Conservation of Energy · Reality DMG · DMG · Energy |
| times | 4 | when · per · maximum · Conservation of Energy · Energy |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 8% | maximum · Data Iteration · ATK |
| Parameter | 6 | maximum · Data Iteration · ATK |
| Moxie | 1 | when · Dynamo · Moxie |
| Parameter | 2 | when · Dynamo · Moxie |
| ATK | Base (Level 1 / Level 30) 234 355 | Insight 1 (Level 1 / Level 40) 391 595 | Insight 2 (Level 1 / Level 50) 631 888 | Insight 3 (Level 1 / Level 60) 921 1044 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1493 2266 | Insight 1 (Level 1 / Level 40) 2499 3800 | Insight 2 (Level 1 / Level 50) 4033 5666 | Insight 3 (Level 1 / Level 60) 5879 6666 |
| Reality DEF | Base (Level 1 / Level 30) 113 172 | Insight 1 (Level 1 / Level 40) 189 288 | Insight 2 (Level 1 / Level 50) 305 430 | Insight 3 (Level 1 / Level 60) 446 505 |
| Mental DEF | Base (Level 1 / Level 30) 113 172 | Insight 1 (Level 1 / Level 40) 189 288 | Insight 2 (Level 1 / Level 50) 305 430 | Insight 3 (Level 1 / Level 60) 446 505 |
| Critical Technique | Base (Level 1 / Level 30) 630 630 | Insight 1 (Level 1 / Level 40) 714 714 | Insight 2 (Level 1 / Level 50) 798 798 | Insight 3 (Level 1 / Level 60) 882 882 |
| Critical Rate | Base (Level 1 / Level 30) 21 % 21 % | Insight 1 (Level 1 / Level 40) 23.8 % 23.8 % | Insight 2 (Level 1 / Level 50) 26.6 % 26.6 % | Insight 3 (Level 1 / Level 60) 29.4 % 29.4 % |
| Critical DMG | Base (Level 1 / Level 30) 161.5 % 161.5 % | Insight 1 (Level 1 / Level 40) 165.7 % 165.7 % | Insight 2 (Level 1 / Level 50) 169.9 % 169.9 % | Insight 3 (Level 1 / Level 60) 174.1 % 174.1 % |
Level R10 - Genuinity (Incantation Might/Critical Rate/ATK) Code AilFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM=
Level R13+ - Genuinity (Incantation Might/Critical Rate/ATK) Code AjhFOAUoUUBQQEIrRCsAJQQkAS0RRTBFQEUy9CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.