GachaBuilds
Baizhi
Wuthering Waves

Baizhi build

Equipment options · Main stats · Team examples

Your build plan

For Baizhi, compare Stellar Symphony while keeping the recommended HP% / CRIT Rate · Energy Regen · Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

7 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Stellar Symphony
Stellar Symphony(R 1 )
Variation
Variation(R 5 )
Call of the Abyss
Call of the Abyss(R 5 )
Rectifier of Voyager
Rectifier of Voyager(R 5 )
+1 options
Rectifier#25
Rectifier#25(R 5 )

Echo sets

Rejuvenating Glow
Rejuvenating Glow

Special Echo sets

Moonlit Clouds
Moonlit Clouds

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costHP% / CRIT Rate
3 costEnergy Regen
3 costEnergy Regen
1 costHP%
1 costHP%
Substats

Energy Regen (Until Satisfied) > HP% > Flat HP

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Res. Skill > Forte Circuit > Intro Skill > Basic Attack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Destined Promise

Emergency Plan

Momentary Union

Cycle of Life

Harmonic Range

Stimulus Feedback

Overflowing Frost

Rejuvinating Flow

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2.5Energy
Energy1Energy

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG Bonus15%if · DMG · DMG Bonus · Healing
Healing15%if · DMG · DMG Bonus · Healing
Parameter4if · DMG · DMG Bonus · Healing

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP12%HP
HP10sHP

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2per · Healing
Parameter20%per · DMG · Healing · HP
Scaling / HP1.20%DMG · HP

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP100%when · HP

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%when · DMG · DMG Bonus
Parameter20swhen · DMG · DMG Bonus
GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

More characters