GachaBuilds
Ciaccona
Wuthering Waves

Ciaccona build

Equipment options · Main stats · Team examples

Your build plan

For Ciaccona, compare Woodland Aria while keeping the recommended CRIT Rate / CRIT DMG · Aero DMG · Aero DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Woodland Aria
Woodland Aria(R 1 )
Phasic Homogenizer
Phasic Homogenizer(R 1 )
Spectrum Blaster
Spectrum Blaster(R 1 )
Lux & Umbra
Lux & Umbra(R 1 )
+3 options
The Last Dance
The Last Dance(R 1 )
Static Mist
Static Mist(R 1 )
Romance in Farewell
Romance in Farewell(R 5 )

Echo sets

Gusts of Welkin
Gusts of Welkin
Moonlit Clouds
Moonlit Clouds

Special Echo sets

Windward Pilgrimage
Windward Pilgrimage

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costAero DMG
3 costAero DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Basic Attack > Forte Circuit > Intro Skill > Res. Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Quadruple Time Steps

Harmonic Allegro

Singer's Triple Cadenza

Symphony of Wind and Verse

Interlude Tune

Winds of Rinascita

Roaming with the Wind

Windcalling Tune

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK35%Basic Attack · ATK
ATK10sBasic Attack · ATK

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG Bonus40%DMG · DMG Bonus

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack4Basic Attack
Parameter1Basic Attack
Charge1Charge

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF45%when · Damage · DEF
Scaling / DEF45%when · DMG · DEF

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%DMG · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK220%when · DMG · ATK

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.0

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