GachaBuilds
Sigrika
Wuthering Waves

Sigrika build

Equipment options · Main stats · Team examples

Your build plan

For Sigrika, compare Solsworn Ciphers while keeping the recommended CRIT Rate / CRIT DMG · ATK% · ATK% > Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Solsworn Ciphers
Solsworn Ciphers(R 1 )
Blazing Justice
Blazing Justice(R 1 )
Pulsation Bracer
Pulsation Bracer(R 1 )
Verity's Handle
Verity's Handle(R 1 )
+4 options
Moongazer's Sigil
Moongazer's Sigil(R 1 )
Abyss Surges
Abyss Surges(R 1 )
Aether Strike
Aether Strike(R 5 )
Legend of Drunken Hero
Legend of Drunken Hero(R 5 )

Echo sets

Sound of True Name
Sound of True Name

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costATK%
3 costATK% > Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT DMG = CRIT Rate > Energy Regen (above 125% until 150%) > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Basic Attack > Intro Skill > Res. Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

One, Two, Three

Royan Close Quarters Combat

Where Trust Leads Me!

Within Infinity's Embrace

Tune Break

True Names Invoked

True Names Aligned

Solsworn Etymology

In This Very Moment

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times3up to
Parameter1after

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter120%DMG
Parameter4swhen
time1up to
Parameter4sup to

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times4if · up to · after
Parameter30sif

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK20%when · ATK
Parameter20swhen · ATK

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG30%DMG
DMG15%if · up to · DMG
Parameter60%if · up to · DMG
Scaling / DEF7.5%when · up to · Damage · DEF
Damage30%when · up to · Damage · DEF
GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

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