GachaBuilds
Aalto
Wuthering Waves

Aalto build

Equipment options · Main stats · Team examples

Your build plan

For Aalto, compare The Last Dance while keeping the recommended CRIT Rate / CRIT DMG · Aero DMG · Aero DMG > Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

12 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

The Last Dance
The Last Dance(R 1 )
Woodland Aria
Woodland Aria(R 1 )
Static Mist
Static Mist(R 1 )
Relativistic Jet
Relativistic Jet(R 5 )
+5 options
Undying Flame
Undying Flame(R 5 )
Thunderbolt
Thunderbolt(R 5 )
Solar Flame
Solar Flame(R 5 )
Romance in Farewell
Romance in Farewell(R 5 )
Novaburst
Novaburst(R 5 )

Echo sets

Sierra Gale
Sierra Gale
Windward Pilgrimage
Windward Pilgrimage

Special Echo sets

Moonlit Clouds
Moonlit Clouds

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costAero DMG
3 costAero DMG > Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK ≥ Basic Attack DMG% > Resonance Skill DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Basic Attack > Res. Skill > Res. Liberation > Forte Circuit > Intro Skill
Basic Attack > Forte Circuit > Res. Liberation > Res. Skill > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Half Truths

Shift Trick

Flower in the Mist

Misty Cover

Perfect Performance

Mid-game Break

Feint Shot

Dissolving Mist

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4sif

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP100%HP
Parameter15%when · ATK

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when · DMG · Basic Attack
DMG50%DMG · Basic Attack

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%Damage
Damage30%Damage

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%DMG · DMG Bonus
Parameter6sDMG · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%Damage

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.6

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