GachaBuilds
Lucy
Zenless Zone Zero

Lucy build

Equipment options · Main stats · Team examples

Your build plan

For Lucy, compare Kaboom the Cannon while keeping the recommended ATK% > CRIT Rate% · ATK% · Energy Regen = ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

8 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Kaboom the Cannon
Kaboom the Cannon(S 5 )
Weeping Cradle
Weeping Cradle(S 1 )
Slice of Time
Slice of Time(S 5 )
[Reverb] Mark II
[Reverb] Mark II(S 5 )
+1 options
Unfettered Game Ball
Unfettered Game Ball(S 5 )

Drive Disc sets

Moonlight Lullaby
Moonlight Lullaby( 4 -PC)
Astral Voice
Astral Voice( 4 -PC)
Swing Jazz
Swing Jazz( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4ATK% > CRIT Rate%
Disk 5ATK%
Disk 6Energy Regen = ATK%
Substats

ATK% (top priority until ability cap) = CRIT RATE = CRIT DMG > PEN = ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Special Attack > Chain Attack > Basic Attack > Assist > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Crimson Mane Guard

Core Passive Crimson Mane Guard

Additional Ability Batter Up!

Additional Ability Batter Up!

Basic Attack: Lady's Bat

Basic Attack: Lady's Bat

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times4up to · Physical DMG · Fire DMG · DMG
Guard Boars: To Arms!

Guard Boars: To Arms!

Guard Boars: Spinning Swing!

Guard Boars: Spinning Swing!

Dodge: Foul Ball!

Dodge: Foul Ball!

Dash Attack: Fearless Boar!

Dash Attack: Fearless Boar!

Dodge Counter: Returning Tusk!

Dodge Counter: Returning Tusk!

Special Attack: Solid Hit!

Special Attack: Solid Hit!

EX Special Attack: Home Run!

EX Special Attack: Home Run!

Cheer On!

Cheer On!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Scaling / ATK13.80%while · maximum · up to · ATK
ATK44while · maximum · up to · ATK
Parameter600maximum · up to · ATK
Parameter10swhen
Parameter15swhen
Chain Attack: Grand Slam!

Chain Attack: Grand Slam!

Ultimate: Walk-Off Home Run!

Ultimate: Walk-Off Home Run!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10while · Energy
Energy20Energy
Assist Follow-Up: Scored a Run!

Assist Follow-Up: Scored a Run!

Defensive Assist: Safe on Base!

Defensive Assist: Safe on Base!

Quick Assist: Hit By Pitch!

Quick Assist: Hit By Pitch!

Drill Formations

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2when · Energy
Parameter15seach

Little Boar Captain

Ability type / unlock: Mindscape 2

Ironfist Overseer

Ability type / unlock: Mindscape 3

Chaos Ball Game

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%while · DMG · CRIT DMG

Wildland Princess

Ability type / unlock: Mindscape 5

Fierce Fangs of Fire

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK300%Fire DMG · DMG · ATK
times3maximum · up to
Parameter30smaximum · up to

Displayed stats

Lucy Stats at level 60 (including Core passive bonuses).

HP 8025
DEF 612
ATK 658
CRIT Rate 5 %
CRIT DMG 50 %
PEN Ratio 0 %
Impact 86
Anomaly Mastery 94
Anomaly Proficiency 93
Energy Regen 1.56

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

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