W-Engines




Equipment options · Main stats · Team examples
For Remielle, compare Ode of Resurrected Wings while keeping the recommended Anomaly Proficiency · ATK% · ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
ATK% (until 4000 in statscreen) > Anomaly Proficiency > PEN
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Lv. 1
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / ANOMALY PROFICIENCY | 0.02% | Refringe Coefficient · Anomaly Proficiency |
| Parameter | 3 | if · Anomaly · Refringe Coefficient |
| Parameter | 10% | Anomaly · Refringe Coefficient |
| Parameter | 3 | up to · Voidflare |
| Scaling / ANOMALY PROFICIENCY | 0.1% | Anomaly Proficiency |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · upon entering · Anomaly · ATK |
| Parameter | 2 | when · upon entering · Anomaly · ATK |
| Parameter | 3 | when · upon entering · Anomaly · ATK |
| Parameter | 6% | maximum · up to · upon entering · ATK |
| Parameter | 12% | maximum · up to · upon entering · ATK |
| Scaling / ATK | 40% | maximum · up to · upon entering · ATK |
| ATK | 1 | maximum · up to · ATK |
| ATK | 600 | maximum · up to · ATK |
| Parameter | 6% | while · Daze |
| Parameter | 12% | while · Daze |
| Parameter | 35% | while · Daze |
| Parameter | 15% | when · Prismatic · Anomaly Buildup |
| Parameter | 8s | per · after · Prismatic · Anomaly Buildup |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | if · after · Basic Attack |
| Basic Attack | 1 | if · after · Basic Attack |








Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Energy | 60 | if · upon entering · Energy |
| Parameter | 2 | all enemies · if · after · Lumiflux Buildup |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 120 | when · if · each · maximum · after · Floating Radiance · Special Attack · EX Special Attack · Stance Shift |
| Parameter | 3 | when · while · if · Phase Flow |
| Parameter | 1 | when · while · if · Phase Flow · Floating Radiance · Assist: Flower & Feather Dance |
| Parameter | 60s | upon entering · Phase Flow · DMG |
| Parameter | 120 | each · maximum · EX Special Attack · Floating Radiance · Special Attack |

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | if · up to · after |




Ability type / unlock: Mindscape 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | upon entering |
| Parameter | 50% | when · DMG |
| Parameter | 200 | when · Assist: Flower & Feather Dance |
| Parameter | 10% | while · DMG |
Ability type / unlock: Mindscape 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | Refringe Coefficient |
| Scaling / DEF | 15% | Prismatic · DMG · DEF |
| Parameter | 8s | per · after · Prismatic |
Ability type / unlock: Mindscape 3
Ability type / unlock: Mindscape 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 12% | when · DMG |
| Parameter | 3 | if · maximum · after · Voidflare |
Ability type / unlock: Mindscape 5
Ability type / unlock: Mindscape 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | if · after · Basic Attack |
| Parameter | 3 | if · after · Basic Attack |
| DMG | 25% | upon entering · Voidflare · DMG |
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.