GachaBuilds
Remielle
Zenless Zone Zero

Remielle build

Equipment options · Main stats · Team examples

Your build plan

For Remielle, compare Ode of Resurrected Wings while keeping the recommended Anomaly Proficiency · ATK% · ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Ode of Resurrected Wings
Ode of Resurrected Wings(S 5 )
Ode of Resurrected Wings
Ode of Resurrected Wings(S 1 )
Weeping Gemini
Weeping Gemini(S 5 )

Drive Disc sets

Feathered Fate
Feathered Fate( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4Anomaly Proficiency
Disk 5ATK%
Disk 6ATK%
Substats

ATK% (until 4000 in statscreen) > Anomaly Proficiency > PEN

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Chain Attack > Basic Attack > Assist > Special Attack > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Temporal Patterns = Stilled Colors

Core Passive Temporal Patterns = Stilled Colors

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Scaling / ANOMALY PROFICIENCY0.02%Refringe Coefficient · Anomaly Proficiency
Parameter3if · Anomaly · Refringe Coefficient
Parameter10%Anomaly · Refringe Coefficient
Parameter3up to · Voidflare
Scaling / ANOMALY PROFICIENCY0.1%Anomaly Proficiency
Additional Ability Invitation to Bloom

Additional Ability Invitation to Bloom

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · upon entering · Anomaly · ATK
Parameter2when · upon entering · Anomaly · ATK
Parameter3when · upon entering · Anomaly · ATK
Parameter6%maximum · up to · upon entering · ATK
Parameter12%maximum · up to · upon entering · ATK
Scaling / ATK40%maximum · up to · upon entering · ATK
ATK1maximum · up to · ATK
ATK600maximum · up to · ATK
Parameter6%while · Daze
Parameter12%while · Daze
Parameter35%while · Daze
Parameter15%when · Prismatic · Anomaly Buildup
Parameter8sper · after · Prismatic · Anomaly Buildup
Basic Attack: Leap

Basic Attack: Leap

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4if · after · Basic Attack
Basic Attack1if · after · Basic Attack
Basic Attack: Solo Dance

Basic Attack: Solo Dance

Basic Attack: Rainbow's End

Basic Attack: Rainbow's End

Basic Attack: Fleeting Grace

Basic Attack: Fleeting Grace

Dodge: Retreating Light

Dodge: Retreating Light

Dash Attack: Keen Light

Dash Attack: Keen Light

Dodge Counter: Mirrored Shadow

Dodge Counter: Mirrored Shadow

Special Attack: Sliver of Light

Special Attack: Sliver of Light

EX Special Attack: Ode to Dawn

EX Special Attack: Ode to Dawn

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy60if · upon entering · Energy
Parameter2all enemies · if · after · Lumiflux Buildup
Special Attack: Ode to Dawn - Radiant Turn

Special Attack: Ode to Dawn - Radiant Turn

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter120when · if · each · maximum · after · Floating Radiance · Special Attack · EX Special Attack · Stance Shift
Parameter3when · while · if · Phase Flow
Parameter1when · while · if · Phase Flow · Floating Radiance · Assist: Flower & Feather Dance
Parameter60supon entering · Phase Flow · DMG
Parameter120each · maximum · EX Special Attack · Floating Radiance · Special Attack
Chain Attack: Interwoven Dance Steps

Chain Attack: Interwoven Dance Steps

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2if · up to · after
Ultimate: Dazzling Curtain Call

Ultimate: Dazzling Curtain Call

Quick Assist: Featherglow Rebirth

Quick Assist: Featherglow Rebirth

Defensive Assist: Fleeting Light

Defensive Assist: Fleeting Light

Assist Follow-Up: Awakening Glimmer

Assist Follow-Up: Awakening Glimmer

Naive Oath

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3upon entering
Parameter50%when · DMG
Parameter200when · Assist: Flower & Feather Dance
Parameter10%while · DMG

Fall Into the Noise

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%Refringe Coefficient
Scaling / DEF15%Prismatic · DMG · DEF
Parameter8sper · after · Prismatic

The Garden of Diverging Time

Ability type / unlock: Mindscape 3

The Long Goodbye

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%when · DMG
Parameter3if · maximum · after · Voidflare

To Drink Forgetfulness

Ability type / unlock: Mindscape 5

Lone Feather's Endless Flight

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4if · after · Basic Attack
Parameter3if · after · Basic Attack
DMG25%upon entering · Voidflare · DMG

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.1

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