GachaBuilds
Holden
Etheria: Restart

Holden build

Equipment options · Main stats · Team examples

Your build plan

For Holden, compare Artisan while keeping the recommended CRIT Rate · DEF% · DEF%, CRIT Rate setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Artisan
Artisan
Gigabyte
Gigabyte
Dark Moon
Dark Moon

PVP Shells

Artisan
Artisan
Amber
Amber

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1CRIT RateGeneric Stats:
Main Stat 2DEF%Generic Stats:
Main Stat 3DEF%, CRIT RateGeneric Stats:
Slot 1DEF% > DEFGeneric Shell Passives:
Slot 2SPD = CRIT RATE = EFF ACCGeneric Shell Passives:
Slot 3GAZE = INSIGHT = REASON DMG%Generic Shell Passives:
Slot 1DEF%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Reason Dmg%PVP Shell Passives:
Substats

CRIT Rate, Speed, DEF%

Character information

SSRReasonR.C.S.All-Seeing Blade

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Punishment

Ability type / unlock: Cooldown: 0 Tags: Single DMG, Counterattack, DMG Boost

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit3Damage · DEF
Scaling / DEF140%Damage · DEF
Parameter25%each · DEF- · DEF
DEF1each · DEF- · DEF
DEF500at the start · Damage · DEF
Damage12%at the start · Damage · DEF
Damage8%Damage · DEF
Parameter6%Damage

Strikethrough

Ability type / unlock: Cooldown: 4 Tags: Turn Meter-, CD+, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF480%Damage · DEF
Parameter100%Damage · DEF
Parameter100%DEF

Steadfast Conviction

Ability type / unlock: Cooldown: 4 Tags: Dispel, ATK-, RES-

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit2all enemies · Damage · DEF
Scaling / DEF180%all enemies · Damage · DEF
Parameter50%each · ATK- · RES- · ATK
Parameter1each · ATK- · RES- · ATK
ATK2each · ATK- · RES- · ATK
Parameter100% Taunt
Parameter1 Taunt

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate8%CRIT Rate

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 14046 10724 + 3322
DEF 1335 948 + 387
ATK 1004 708 + 296
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Artisan

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ] > Unbreakable [ 12 / 12 ]

Shell matrix · Artisan

Slot 2 : Swiftrush [ 8 / 12 ] > Bramble [ 8 / 8 ] > Unbreakable [ 8 / 12 ]

Shell matrix · Artisan

Slot 3 : Colossguard [ 6 / 6 ]

Shell matrix · Gigabyte

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Gigabyte

Slot 2 : Timeweave [ 8 / 12 ]

Shell matrix · Dark Moon

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ] > Unbreakable [ 12 / 12 ]

Shell matrix · Dark Moon

Slot 2 : Swiftrush [ 8 / 12 ] > Unbreakable [ 8 / 12 ]

Shell matrix · Dark Moon

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Artisan

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Artisan

Slot 2 : Strive [ 8 / 8 ]

Shell matrix · Amber

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Amber

Slot 2 : Strive [ 8 / 8 ]

Shell matrix · Amber

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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