GachaBuilds
Sania
Etheria: Restart

Sania build

Equipment options · Main stats · Team examples

Your build plan

For Sania, compare Gigabyte while keeping the recommended HP% · HP% · HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Gigabyte
Gigabyte
Jackal Guard
Jackal Guard
Supernova
Supernova

PVP Shells

Alicorn
Alicorn
Lighthouse
Lighthouse
Amber
Amber

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1HP%Generic Stats:
Main Stat 2HP%Generic Stats:
Main Stat 3HP%Generic Stats:
Slot 1HP% > HP > DEF% > DEFGeneric Shell Passives:
Slot 2SPD = Healing%Generic Shell Passives:
Slot 3Synergy > Damage ReductionGeneric Shell Passives:
Substats

Speed, HP%

Character information

SRHollowUnionViruous Maiden

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Twine Dance

Ability type / unlock: Cooldown: 0 Tags: Turn Meter+, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage240%Damage
Parameter30%Damage
Parameter15%each · All-Powerful Protection

Dewy Essence

Ability type / unlock: Cooldown: 0 Tags: PASSIVE, AoE Heal, Purify

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1if · per · maximum · Healing · HP
Scaling / HP14%if · per · maximum · Healing · HP
Scaling / HP1%Healing · HP
Parameter0.6%Healing · HP
Scaling / HP20%if · per · HP
Parameter1if · per · HP
Parameter0.8%Healing · HP
HP1%Healing · HP

Forest Heart

Ability type / unlock: Cooldown: 3 Tags: Revive, Single Heal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1 All-Powerful Protection · HP
HP20% All-Powerful Protection · HP
Parameter2HP
stack1if · All-Powerful Protection · HP
Scaling / HP20% All-Powerful Protection · HP

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing10%Healing

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 20554 14643 + 5911
DEF 1085 850 + 235
ATK 1241 924 + 317
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Gigabyte

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Gigabyte

Slot 2 : Cure [ 8 / 8 ] > Strive [ 8 / 8 ] > Wellspring [ 8 / 12 ]

Shell matrix · Gigabyte

Slot 3 : Evolguard [ 6 / 6 ] > Etherplague [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Cure [ 8 / 8 ] > Bulwark [ 8 / 8 ] > Wellspring [ 8 / 12 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ] > Evolguard [ 6 / 6 ]

Shell matrix · Supernova

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Supernova

Slot 2 : Cure [ 8 / 8 ] > Bulwark [ 8 / 8 ] > Wellspring [ 8 / 12 ]

Shell matrix · Supernova

Slot 3 : Evolguard [ 6 / 6 ] > Colossguard [ 6 / 6 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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