GachaBuilds
Nahor
Etheria: Restart

Nahor build

Equipment options · Main stats · Team examples

Your build plan

For Nahor, compare Codex of Magic while keeping the recommended Effect ACC · Effect ACC · Effect ACC, HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Jackal Guard
Jackal Guard

PVP Shells

Codex of Magic
Codex of Magic
Lighthouse
Lighthouse
Amber
Amber

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1Effect ACCGeneric Stats:
Main Stat 2Effect ACCGeneric Stats:
Main Stat 3Effect ACC, HP%Generic Stats:
Slot 1DEF% = HP% > HP = DEFGeneric Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3GAZE = INSIGHT = Damage ReductionGeneric Shell Passives:
Substats

Speed, Effect ACC

Character information

SSROddEtheria E.O.S.Order Judgement

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Justice

Ability type / unlock: Cooldown: 0 Tags: Single DMG, DEF-

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage240% DEF- · Damage · DEF
Parameter40% DEF- · Damage · DEF
DEF2 DEF- · Damage · DEF

Discipline

Ability type / unlock: Cooldown: 3 Tags: Dispel, Block

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage280%Damage
Parameter70% Block · Freeze · Damage
Parameter2 Block · Freeze · Damage
Parameter1 Block · Freeze

Verdict

Ability type / unlock: Cooldown: 4 Tags: Debuff, DEF-, Freeze

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2all enemies · Damage
Damage150%all enemies · Damage
Parameter60%each · DEF- · RES- · Freeze · DEF
turns2each · DEF- · RES- · Freeze · DEF
Parameter45%each · DEF- · RES- · Freeze · DEF
turn1 DEF- · RES- · Freeze · DEF

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES+12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 15138 10310 + 4828
DEF 973 748 + 225
ATK 1296 974 + 322
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Strive [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Timeweave [ 8 / 12 ] > Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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