GachaBuilds
Raymerry
Etheria: Restart

Raymerry build

Equipment options · Main stats · Team examples

Your build plan

For Raymerry, compare White Fang while keeping the recommended CRIT Rate · CRIT Rate, CRIT DMG, HP% · CRIT DMG, HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

White Fang
White Fang
Ouroboros
Ouroboros

PVP Shells

Amber
Amber
Champion Gator
Champion Gator

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1CRIT RateGeneric Stats:
Main Stat 2CRIT Rate, CRIT DMG, HP%Generic Stats:
Main Stat 3CRIT DMG, HP%Generic Stats:
Slot 1HP%Generic Shell Passives:
Slot 2CRIT DMG >= CRIT RATEGeneric Shell Passives:
Slot 3Constant Damage > DamageGeneric Shell Passives:
Slot 1HP%PVP Shell Passives:
Slot 2CRIT DMG = CRIT RATEPVP Shell Passives:
Slot 3Constant Damage > DamagePVP Shell Passives:
Substats

CRIT Rate, CRIT DMG, HP%, Speed

Character information

SSRConstantAstral UnionAbsolution

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Scared Light

Ability type / unlock: Cooldown: - Tags: Single DMG, Stun

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP30%per · Stun · Damage · HP
Parameter30%self · per · Stun · Torment · Damage · HP
turn1self · Stun · Torment · Damage · HP
stack10self · Stun · Torment · HP
Parameter15%if · per · after · HP

Holy Execution

Ability type / unlock: Cooldown: 2 Tags: PASSIVE, AoE

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage1500 Torment · Damage
stack1 Torment · Damage
Parameter2maximum · Torment

Gravewatch

Ability type / unlock: Cooldown: 3 Tags: AoE Vulnerable, Steal Turn Meter

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP44%all enemies · Vulnerable · Damage · HP
Parameter100%all enemies · Vulnerable · Damage · HP
turns2all enemies · Vulnerable · HP
turn15%

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG+12%DMG · CRIT DMG

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate+8%CRIT Rate

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 21708 15566 + 6142
DEF 1050 818 + 232
ATK 1058 757 + 301
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 162 % 150 % + 12 %

Investment & configurations

Shell matrix · White Fang

Slot 1 : Momentum [ 12 / 12 ] > Keeneye [ 12 / 12 ]

Shell matrix · White Fang

Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ]

Shell matrix · White Fang

Slot 3 : Furyedge [ 6 / 6 ]

Shell matrix · Ouroboros

Slot 1 : Keeneye [ 12 / 12 ] > Bloodbath [ 12 / 12 ]

Shell matrix · Ouroboros

Slot 2 : Bramble [ 8 / 8 ] > Bulwark [ 8 / 8 ]

Shell matrix · Ouroboros

Slot 3 : Etherplague [ 6 / 6 ] > Colossguard [ 6 / 6 ]

Shell matrix · Amber

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Amber

Slot 2 : Bramble [ 8 / 8 ] > Strive [ 8 / 8 ]

Shell matrix · Amber

Slot 3 : Swiftsmite [ 6 / 6 ] > Colossguard [ 6 / 6 ]

Shell matrix · Champion Gator

Slot 1 : Wellspring [ 12 / 12 ]

Shell matrix · Champion Gator

Slot 2 : Bramble [ 8 / 8 ] > Bulwark [ 8 / 8 ]

Shell matrix · Champion Gator

Slot 3 : Etherplague [ 6 / 6 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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