General Shells



Equipment options · Main stats · Team examples
For Xuan Chi, compare Artisan while keeping the recommended CRIT Rate · DEF% · DEF% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
CRIT Rate, DEF%, CRIT DMG, Speed
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Cooldown: - Tags: Single DMG, Block
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / DEF | 390% | Block · Damage · DEF |
| Parameter | 40% | Block · Damage · DEF |
| Parameter | 2 | Block · Damage · DEF |
| Parameter | 40% | when · Damage · DEF |
Ability type / unlock: Cooldown: - Tags: PASSIVE, Turn Meter+, DEF Ignore
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 12% | after · Damage |
| time | 1 | per |
| Parameter | 15% | all allies · after |
| Scaling / DEF | 50% | when · DEF |
Ability type / unlock: Cooldown: 3 Tags: AoE, Warded Light, Dispel, Vulnerable
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| hit | 3 | all enemies · Damage · DEF |
| Scaling / DEF | 140% | all enemies · Damage · DEF |
| Parameter | 40% | each · Warded Light |
| Parameter | 1 | each · Warded Light · Vulnerable |
| Parameter | 2 | Warded Light · Vulnerable |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP · ATK · DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| CRIT DMG | +12% | DMG · CRIT DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP · ATK · DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| CRIT Rate | +8% | CRIT Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | DMG · DMG Taken |
Slot 1 : Unbreakable [ 12 / 12 ]
Slot 2 : Swiftrush [ 8 / 12 ]
Slot 3 : Colossguard [ 6 / 6 ]
Slot 1 : Swiftrush [ 12 / 12 ]
Slot 2 : Bulwark [ 8 / 8 ]
Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]
Slot 1 : Bloodbath [ 12 / 12 ]
Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]
Slot 3 : Swiftsmite [ 6 / 6 ]
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.